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Destiny 2 Xur location and items, Dec. 21-24

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Head to the Tower for some exotics

Destiny 2 Xur

If you played Destiny, you may be familiar with Xur, the weekly Exotic item merchant. In Destiny 2, he’s back, and now appears all over the map. This week, he’s in the Tower. You can find Xur hanging in the Hangar, just north of the Dead Orbit vendor.

a screenshot of Destiny 2’s map showing the location of Xur in the Tower Hangar Image: Bungie via Polygon

Xur’s inventory this week consists of the following:

  • Merciless, exotic fusion rifle: 29 Legendary Shards
  • Knucklehead Radar, Hunter helmet: 23 Legendary Shards
  • Aeon Safe, Titan gauntlets: 23 Legendary Shards
  • Apotheosis Veil, Warlock helmet: 23 Legendary Shards
  • Isochronal Engram: 97 Legendary Shards

Xur’s inventory caps out at 631 if you’re at 650 power — one Light above your Collection. He also offers specific rolls on each armor piece each week, giving out different perks for the same pieces. We’ve highlighted any great rolls below.

Merciless

There was a time when the Merciless fusion rifle one of the best exotics in Destiny 2. Its exotic perk, Conserve Momentum, causes it to charge its fusion bursts faster for every non-lethal hit you strike. This still makes killing bosses very fast, but has been outclassed by quite a few other weapons. But Merciless can still be really fun to use in all kinds of content, especially the old school stuff. It’s not any less powerful than it was in year one — in fact, it’s more so since it’s in your energy slot now — but there are plenty of better weapons to choose from. But if you have any interest in Nightfalls or the Leviathan raid, Merciless is still a must own.

Knucklehead Radar

Knucklehead Radar is a powerful PvP Hunter helmet. Its exotic perk, Upgraded Sensor Pack, will constantly provide you with a radar, even while aiming down sites. This is a great helmet in PvP or Trials, where your radar is extremely important. However, the MIDA Multi-Tool and Ace of Spades have a similar perk, which could make the helmet redundant. For that reason, it’s not as powerful as something like Foetracer. If you don’t have this helmet yet, pick it up and keep it with you for PvP emergencies.

This week’s roll: This week’s roll has low mobility, medium recovery, with a choice between recovery and resilience. Slot one offers fusion rifle targeting, hand cannon targeting and Hands-on — melee kills grant Super energy. Slot two offers sniper rifle reserves and machine gun reserves. This roll isn’t too bad if you like hand cannons. Consider picking it up if you use this helmet regularly.

Aeon Safe

Part of the Aeon exotic line added in Curse of Osiris, the Aeon Safe gauntlets are for Titans. Their exotic perk is Aeon Energy, which gives class energy to nearby allies wearing other Aeon armor pieces each time you cast barricade. Non-Aeon users will also receive some energy. This is a terrible exotic and you can easily get it by completing the Curse of Osiris campaign on your Titan. Don’t buy these.

This week’s roll: Medium mobility and medium recovery, with a choice between mobility and resilience. Tier one gives a choice between fusion rifle loader, hand cannon loader and Impact Induction — melee hits reduce grenade cooldown. Tier two offers sniper rifle scavenger and machine gun scavenger. This is a great roll on a terrible exotic. Don’t buy these gauntlets, no matter how good the roll is.

Apotheosis Veil

Apotheosis Veil is a returning exotic to Destiny 2, re-added in the Warmind expansion. When activating your Super, your health, grenade, Rift and melee energy will all instantly refill. Nearby allies also regenerate some of their class ability energy. This helmet is fine at best. There are so many good Warlock exotics out there that we’re honestly unsure when this helmet would ever be your best bet. For collectors, this is a no-brainer pick up. But for those who don’t really care about filling out their exotic sheet, you can pass on Apotheosis Veil guilt free.

This week’s roll: This week’s roll has low mobility, low recovery, low resilience, with a choice between mobility and recovery. This week’s roll has low mobility, medium recovery, with a choice between recovery and resilience. Slot one offers fusion rifle targeting, hand cannon targeting and Hands-on — melee kills grant Super energy. Slot two offers sniper rifle reserves and machine gun reserves. The roll isn’t bad for PvE, but the helmet itself is still pretty useless.