Destiny 2’s Season of the Drifter offers a new mode: Gambit Prime. Its matches, combined with bounties from the Drifter, will earn you consumable items called Synths for one of Gambit Prime’s four new roles: Collector, Invader, Reaper, and Sentry.
To understand how Synths work, you’ll first need to learn the new armor system for Gambit Prime. Gambit Prime armor pieces bestow points for a specific role when you wear them. Wearing Tier 1 Invader arms will give you +1 Invader points. These points apply a buff on the right side of your character screen. You unlock perks based on reaching a point threshold.
Synths have two functions:
- The first is to grant points based on a specific Gambit Prime role. Perks for that role can be unlocked when reaching specific point thresholds, and Synths offer a boost to get over a desired threshold. These boosts are temporary, though.
- Synths are also wagered in the new Reckoning PvE mode. If you win, The Nine will give you a piece of Gambit Prime armor based on the Synth you wagered.
So what kind of perks do these armor sets give you? We’ve listed all four of the classes and their sets below.
The Collector’s job is to pick up and safely deliver Motes back to their bank.
Inheritance: +3 perk
You drop a percentage of your Motes on the ground when you die.
Umbral Armor: +6 perk
Picking up five Motes in quick succession gives you an overshield.
Cashback: +10 perk
Generate Kinetic and Energy ammo when you bank Motes.
High-yield Savings: +15 perk
You can carry up to 20 Motes instead of 15. Depositing 20 Motes at once sends a Giant Blocker to the enemy arena.
The Invader’s job is to invade the enemy team’s arena, kill opposing Guardians, and heal the enemy Primeval.
Assassin’s Munitions: +3 perk
Regenerate Kinetic and Energy ammo while invading.
Lethal Defense: +6 perk
Invasion shield is more powerful.
Killmonger: +10 perk
After killing an enemy Guardian, gain a damage boost once you return home. Stacks based on how many Guardians you take out during an invasion.
Bank Robber: +15 perk
You’ll lock down the enemy bank when you invade. Standing near the bank will drain Motes for your own team.
The Reaper’s job is to run around the arena and clear the field of enemies.
High-value Tracker: +3 perk
Damaging a non-Primeval yellow-bar enemy — like the High-value Target — marks and weakens them for you and your allies.
Pinata of Death: +6 perk
Killing multiple enemies quickly drops special ammo for allies.
Long-lasting Flavor: +10 perk
Motes that drop from enemies you kill last longer before expiring.
Major Rewards: +15 perk
Killing powerful enemies quickly recharges your grenade.
Sentries defend the bank from Blockers and Invaders.
Umbral Strike: +3 perk
Killing multiple enemies quickly buffs your damage against Taken enemies. Stacks up to five times, but you’ll lose it after damaging a Taken enemy.
Safe and Sound: +6 perk
Standing near the bank heals you.
Invader Tracker: +10 perk
Damaging the Invader marks them for allies.
Light of the Defender: +15 perk
Standing in the Well of Light during the Primeval phase boosts stats for you and your allies.