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Diablo 3 Necromancer guide: Passive skills

Want your curses to last forever? No problem.

Blizzard Entertainment/Activision Blizzard
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

Passives can be the glue that holds your build together in Diablo 3: The Rise of the Necromancer. Many passives focus on survival while plenty of others can give you bonus Essence or additional damage. You will have to experiment for yourself to find the best combinations.


  • Fueled by Death: Using a corpse increases your movement speed (stacks up to 10 times).
  • Life from Death: Using a corpse has a chance to spawn a health globe.
  • Stand Alone: Armor is doubled. Each active minion you have reduces the bonus armor by 10 percent.
  • Bone Prison: Bone Spear, Bone Spike and Bone Spirit has a small chance to encase the target struck in a prison of bone.
  • Commander of the Risen Dead: The Essence costs of Command Skeleton and Command Golem are reduced.
  • Swift Harvesting: Increases the attack speed of all Primary skills.
  • Extended Servitude: Increases the summoning time of Revive and Skeletal Mage.
  • Rigor Mortis: When enemies are hit by poison damage, their movement speed and attack speed is reduced.
  • Overwhelming Essence: Increases your maximum Essence.
  • Dark Reaping: When using a scythe weapon, gain life and Essence after every kill.
  • Spreading Malediction: Receive a damage bonus for every enemy you currently have cursed.
  • Eternal Torment: Curses now cost less and are permanent.
  • Final Service: When you take damage that would kill you, you will become immune for a short time. All minions will also be sacrificed, healing you. This cannot happen more than once every 60 seconds.
  • Grisly Tribute: Your minions attacks will heal you.
  • Draw Life: For each enemy nearby, increase your life regeneration.
  • Serration: Bone Spikes, Bone Spear and Bone Spirit deal increased damage when cast far away from you.
  • Aberrant Animator: You minions gain double your thorn damage.
  • Blood for Blood: Whenever you pick up a health globe, the next spell you cast that would normally cost life will be free (can stack up to 10 times).
  • Blood is Power: After cumulatively losing 100 percent of your life, your cooldowns are significantly reduced.
  • Rhatma’s Shield: You become immune to all damage for a short time after casting Simulacrum, Army of the Dead or Land of the Dead.

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