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The Division 2 guide: The best times to go rogue in the Dark Zone

The subtle art of betrayal

Ubisoft/Massive Entertainment
Austen Goslin (he/him) is an entertainment editor. He writes about the latest TV shows and movies, and particularly loves all things horror.

Going rogue in The Division 2’s Dark Zone is a great way to grab other players’ loot, but it also marks you as a target for every peaceful player in the game, so you’ll have to be careful when you do it.

How to go rogue

There are two ways to go rogue in The Division 2:

  • Collecting special chests in the Dark Zone. These chests have a few set locations they can spawn in, but they aren’t guaranteed to spawn every time, and opening just a few is enough to make your squad rogue. This is a good way for squads that don’t love fighting to get a little dangerous and maybe even get some good loot in the Dark Zone.
  • Turning on the rogue toggle, which alters surrounding players and means it’s kill or be killed. This option is the more exciting and dangerous of the two, but also the hardest to use.

When to go rogue

Here are a few tips on the perfect time to go rogue:

  • Always make sure your entire squad is ready to go rogue. When you toggle rogue on, it marks everyone in your squad. If you switch it on when someone wasn’t ready, you may find yourself down a player before the fighting even starts.
  • Don’t go rogue as soon as you meet another squad. Give it a couple of seconds, and you might catch them off guard.
  • If your squad and another squad are working together, spend a lot of time with the other squad. Lull them into a false sense of security, then betray them by surprise after your groups have already extracted once or twice.
  • Going rogue is most valuable when you have a goal in mind. Rather than going rogue and wandering the streets, do it when you know you can get something out of it — like right before an extraction arrives, so you can steal other players’ loot and get it out of the Dark Zone immediately.