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The Division 2 guide: Safe Houses

Get them early and save yourself some time

Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

The Division 2 has Safe Houses scattered around its world. Unlike Settlements or the Base of Operations, Safe Houses act more like fast travel points than bases. But Safe Houses are worth getting as early as you can to help make your trip around D.C. that much easier.

The Division 2’s open world is punishing. If you stand still too long, or stand up to get a drink, you’ll get killed and sent back to a respawn location like the Base of Operations. Safe Houses are respawn locations, and you can fast travel between them — minimizing your time running around in the open world.

Each Safe House also comes with a map update. When you unlock the doors, you can walk up to a laptop on the desk. Interacting with it will reveal SHD Tech caches around the map for you to loot. These help you unlock skill variants and perks as you level up.

Safe Houses also come with their own Projects attached. Completing a Project for a Safe House grants experience, but it also unlocks a Bounty in that district. Bounties involve hunting down a named enemy, and they require a currency called Intel to activate. But the Bounties earned from Safe House projects are free. And while they give weaker rewards than paid bounties, they’re useful when you’re leveling.

We recommend taking 45 minutes to run around D.C., and unlock the Safe Houses early in The Division 2. This’ll mark all the SHD Tech caches on your map, and give you easy access to each district as you play.

Aside from all the benefits we listed above, each Safe House comes with a salvage station to break down gear, a Bounty board to buy bounties, a matchmaking station to find allies, and a stash to store gear.