After Metroid Dread’s Artaria, you’ll head into Cataris. We’ll be picking up the Morph Ball, Wide Beam, and Diffusion Beam upgrades.
In our Metroid Dread Cataris walkthrough, we’ll help you collect every suit upgrade, Missile Tank, and Energy Tank, and give you tips and tricks for beating every boss.
Table of contents
The numbers on the maps below correspond to the areas you’ll be exploring in each section of this guide.
- Entrance to save station 2
- Save Room 2 to Save Room 3
- Activate (more) Spider Magnet panels
- Shuttle to Dairon
Entrance to save station 2
In the map below, we’ll take you from the entrance to Cataris (1) to the first (2) and second (9) save station. There are no Missile Tanks or Energy Tanks in between, but there are two thermal fuel flows to redirect (3, 8), two walls to destroy (4, 6), and a new EMMI Zone (7).
- When you arrive in Cataris, head left and shoot through the breakable walls.
- Save room.
- Redirect thermal fuel flow.
- Destroy the breakable wall.
- Spider Magnet walls.
- Destroy the walls.
- EMMI Zone. Head right — don’t worry about up yet.
- Redirect thermal fuel flow (again).
- Save room.
Save Room 2 to Save Room 3
- EMMI Zone. Backtrack to the now open thermal trap door and drop through the Sensor-lock Door.
- Shoot the red button (a lot).
- Ride up the Spider Magnet panel on the left (the one on the right is a dead end). Go through the upper door.
- Redirect the thermal fuel flow and return to the Save room.
- Thermal Door.
- Breakable walls.
- Sensor-lock Door.
- Spider Magnet panels.
- Save room.
Activate (more) Spider Magnet panels
- EMMI Zone. Cut through the EMMI Zone right and down.
- Save Station (Map Station).
- Ride the Spider Magnet panel to the top of the EMMI Zone.
- Shoot the green button (a lot).
- Save Station.
- Breakable wall (ceiling).
- Attach to the Spider Magnet panel to lower it.
- Energy Tank.
Shuttle to Dairon
- Loop counterclockwise and through the breakable wall/ceiling/floor to get back to the panel you just moved and pick up another Energy Tank.
- Redirect thermal fuel flow.
- Head for Dairon.
Turn on the power and Wide Beam (Dairon)
- Head left from the arrival platform. There’s a breakable wall (floor) in the upper left corner.
- Save Station.
- Breakable wall (floor).
- Turn on power.
- Missile Door, Wide Beam, and breakable walls (and floors).
- Wide Beam Box.
- Breakable walls.
- EMMI Zone. Sprint right and prepare a Charge Beam for the door.
- Save Station. There’s also a total recharge station off to the right. Backtrack all the way to Cataris.
Back to Cataris and Central Unit (Morph Ball upgrade)
- Back in Cataris, head right. Shoot the Wide Beam Block.
- Wide Beam Cover door.
- EMMI Zone. Spider Panel up and left through the EMMI Zone.
- Defeat the Central Unit and the EMMI for the Morph Ball upgrade.
Teleportal (Red)
- Missile Tank.
- Total Recharge Station.
- Breakable walls (ceiling and wall)
- Missile+ Tank.
- Teleportal (Red). Take the Teleportal back to Artaria.
Varia Suit (Artaris)
- Missile Tank. From where you fought EMMI, head down and left.
- Save Station.
- Energy Tank.
- Charge Beam Door.
- Redirect thermal fuel flow. This doesn’t go well, so flee upward and left.
- Missile Door.
- Varia Suit upgrade.
- Breakable walls (floor).
- Take the Teleportal (Red) back to Cataris.
Kraid (dragon) boss fight
- From the Teleportal (Red), head right.
- Ammo Recharge Station.
- Breakable walls.
- Kraid (dragon) boss fight.
Phase 1
Kraid has two attacks.
- They’ll throw talons from their hands. Shoot them out of the air with missiles.
- They’ll toss their head back and spit a bunch of balls at you — a few of which will be on fire. Your best bet is to avoid them — run around with your power beam pointed up.
Your goal throughout this phase is to shoot Kraid in the head with a missile and then shoot them in the mouth with more missiles. Not the nose, not the neck. Inside their mouth. Meanwhile, the projectiles will provide you with health and missiles.
Pin yourself as far to the left as you can and just keep unloading missiles as fast as you can — seriously, spam the hell out of the button — into the projectiles and their head.
Phase 2
Phase 2 has you fighting against Kraid’s belly. There are three attacks to watch for.
- Bouncing balls that ricochet back and forth. Shoot or avoid these.
- Gooey acid balls that splash on the ground. Jump over these.
- Three spikes that shoot horizontally. Switch to Morph Ball mode to duck these attacks.
Your goal in this phase is to shoot the purple spot on their belly a whole bunch. You don’t need missiles here, in fact, your power beam will work.
A good way to deal with this phase is to stand near the left side, and use a Charge Beam to shoot both a projectile out of the air and their belly hole at the same time. Alternately, just unload regular power beam shots as fast as you can.
After enough damage, they’ll cover the belly and launch one last spike attack. After that, a Spider Magnet panel will lower. Hop on to ride up to phase 3.
Phase 3
Phase 3 is a lot like phase 1, but you’re stuck to a Spider Magnet panel. Focus on shooting the projectiles and unload missiles into their mouth.
There are two attacks to watch for here.
- Their right hand (far side) will pull back and swipe at you. You have a chance to Melee Counter and deal some extra damage.
- Their left hand (near side) will pull back and punch forward. You can’t dodge this, so just drop off the panel.
Any time you fall, you’ll need to repeat phase 2.
Diffusion Beam suit upgrade
- Diffusion Beam suit upgrade.
- Teleportal (Purple).