In a segment on EA’s EA Play 2017 event before this year’s E3, developer’s DICE announced that Star Wars Battlefront 2’s multiplayer structure will change considerably from the 2015 reboot — and those changes will likely feel familiar for Battlefield players.
In 2015’s Star Wars Battlefront, players were able to mix and match weapons and character attributes to a degree, but the game lacked the more delineated class system of DICE’s flagship shooter series. This move was criticized by some fans who wanted the more strategic tempo and decision making found in Battlefield and to a degree even the original Battlefront titles on the Xbox and PlayStation 2.
In a video segment introducing Star Wars Battlefront 2 at EA Play, it was revealed that DICE invited dozens of high-profile members of the Battlefront community to DICE’s main offices in Stockholm, Sweden to give advanced feedback and a degree of guidance on the development of Star Wars Battlefront 2.
While any changes made in response to the community’s direct feedback from that event went unaddressed, DICE did take the opportunity to reveal that a Battlefield-style class system is coming to Battlefront 2, forcing players to choose between the officer (a medic/support class), the robotic assault trooper (the medium-to-close range all purpose attacker), the heavy trooper and the sniper-oriented specialist class.
DICE also showed what appeared to be a revamped air combat system that allows for larger play spaces and more refined control.
Star Wars Battlefront 2 is due on November 17 2017 for PS4, Xbox One and PC.