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Playerunknown’s Battlegrounds will add two new maps and 3D replays

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Bluehole will continue to focus on stability in the short term

Brendan “Playerunknown” Greene showed up on the PC Gaming Show to talk about the future of his smash hit survival game, Playerunknown’s Battlegrounds.

In the short term, Greene said that the team at Bluehole would focus on stability and making incremental additions to the game. One of the most anticipated enhancements will be a dynamic vaulting system, which you can see in the video above. It will allow players to climb up walls and onto buildings, or leap through windows and roll over the hoods of cars.

Playerunknown’s Battlegrounds is a survival shooter where players parachute onto a single deserted island, scavenge for supplies and fight to be the last player standing in an ever-shrinking arena. Rounds last around 20 minutes and deliver adrenaline-fueled firefights and tense standoffs with a mix of small arms and vehicular combat.

Greene also teased a new gun coming to the game, a 7.62 bullpup design called the OTs-14 Groza. When it lands it will be a hybrid SMG with huge stopping power, and with the right upgrades will be able to handle long-range targets as well.

Two new maps are also on the horizon, including a smaller urban space in the middle of a desert and a large map near the Adriatic Sea featuring a huge cosmodrome in the middle. You can see early sketches over on GameInformer.

Finally, Green said that the plan is to implement a full 3D replay system that will allow players to review the action from any angle. It has huge potential for teaching the game, and also for creating machinima.

Battlegrounds loomed large in yesterday’s Xbox press conference. The game will be released in 2018 on Xbox One with Xbox One X enhancements, including 4K support.

For more on Playerunknown’s Battlegrounds, read our back-and-forth opinion piece on what makes it so compelling.