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Carrion is a monstrous, slinky game of evil Metroidvania

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Hands-on with Phobia’s horror game

Carrion - red monster chasing humans Phobia Game Studio/Devolver Digital

One of the highlights from Devolver Digital’s anarchic E3 presentation was a first trailer for Carrion from Phobia Game Studio. It’s a 2D Metroidvania world of tunnels, doors, traps and levers, with the twist that I play as the monster.

I spent some hands-on time with Carrion earlier today, and came away impressed not just with how the game looks, but how it feels. I am the monster, slinking and oozing through tunnels and vents, and I find that it’s very much to my liking.

When I burst into a room full of humans, I use my tentacles to grab them. I draw them into my dreadful maw, and I eat them alive. This sustains me, and makes me grow. I can also grab generators and other non-organic items and throw them around the room, crushing the humans in a blizzard of pain. They scream for help, but it’s no use.

I seek out save points, and am rewarded with new powers such as an extra-long tentacle that can reach for levers and other useful items. Environmental features, such as dank pools of water, serve as useful drowning baths, where I can trap those enemies who are, say, heavily armored.

I have no idea if the monster has any good reason to be slaughtering the humans, but I’m keen to find out. Carrion is a ton of fun. I’m certain it’s going to be a big hit. It’s out next year on PC, with console releases also likely.