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Fallout 76 is getting a public test server. What took so long?

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Heh heh, maybe the past 10 months * were * the public test server

A green, muscular Super Mutant with a colander on its head stirs a pot as a bemused player wearing a chef’s toque looks on
You know what they say, too many Super Mutants spoils the guts bag.
Bethesda Game Studios/Bethesda Softworks

Fallout 76 is getting a public test server. Given the game’s fraught history, one must wonder why it doesn’t already have one.

Bethesda Game Studios reported on Thursday that it hoped to get Fallout 76’s PTS running in 2020. “Once we’ve figured out all (or most of) the kinks, we will be able to provide more details on our PTS and how you can participate.”

The item, part of Fallout 76’s weekly news-and-notes roundup, didn’t specify platforms for the PTS. Typically they are PC only, though PlayerUnknown’s Battlegrounds does make a public test server available to Xbox One and PlayStation 4.

Fallout 76’s manifold troubles are well known, ranging from matters as technical as item-duplicating exploits, to problems as structural as the fact there are no human NPCs. Bethesda has tried to fix many of these problems in the 10 months since the game’s launch, and will address others in future patches.

But even the launch of new post-release content finds Fallout 76 slipping its traction, as in the case of Vault 94, the game’s first raid, which launched back in August.

Other changes promised for 2020 include adding loadouts to the game’s Perk Card system. Players currently have to swap their perks one-by-one, which can be tedious when some cards (such as Hacking) are useful only in specific instances. The Legendary Player system is also scheduled to appear sometime in the first three months of 2020.

Multifactor authentication and social menu fixes are also on the schedule, and Patch 14 will reduce the cooldown between Public Events. Other changes to Public Events will be coming early next year.