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Far Cry 5 specialist guide

Which specialist should you use? How to choose the best gun for hire and fang for hire.

Boomer, Far Cry 5’s specialist dog Ubisoft Montreal/Ubisoft

Far Cry 5’s for hire system lets you recruit nine specialists — six humans and three animals — to fight alongside you. But at least for us, it wasn’t always clear which one to choose. In this guide, we’ve compiled information on each specialist, and you can use it to pick a partner.

Specialists are guns and fangs for hire with a class and an associated story mission. For example, Jess Back is a hunter (which you can see above her name in the screenshot below). That’s her class. Both of her abilities are hunter-themed — she’s good at hiding, and animals like her.

Specialists have two abilities, which you can see when you highlight one in the Far Cry 5 roster menu. Their abilities are available as soon as you recruit them.

They’re the elite type of companion in Far Cry 5, and their two unique abilities tend to be a bit more powerful than the regular fighters. There are three specialists in each of the Seed clan’s areas. Specialists also have an associated perk in your perks menu that will allow them to come back to a fight more quickly after being injured.

Far Cry 5 specialists and abilities

Far Cry 5 specialists

Name Class/Specialty Ability 1 Ability 2 Use case
Name Class/Specialty Ability 1 Ability 2 Use case
Boomer Scout Pointer: Tags all nearby enemies. Retriever: Sometimes fetches a weapon after an attack. Scouting outposts and other locations to tag enemies. Not a great fighter.
Cheeseburger Heavy Bear Arms: Exercises his right to attack. Cross to Bear: Draws focus during combat. Great fighter, lots of health, attracts enemies' attention.
Peaches Stealth Pounce: Takes down enemies silently. Stalk: Stays hidden when moving through tall grass. Great for stealth takedowns anywhere, including outposts. She's weak, though, so be careful when she's spotted.
Nick Rye Pilot Bomb’s Away: You want a bomb? He’ll drop it. Light ’Em Up: You want a strafing run? Look out. Nick attacks from the air, so he's not a stealthy or fast option. Bombs are great against vehicles.
Hurk Drubman Jr. RPG Heat Seeker: RPGs will track air and land vehicles. Junk It: RPGs on vehicles are more destructive. His RPG is deadly against vehicles, which is great for blowing them up but less great for keeping hostages alive.
Sharky Boshaw Heavy Flamer Fire It Up: Attacks have an extra spark to them. Shatterproof: Resistance to most explosions and impacts. Close-range fighter who prefers flamethrowers and shotguns. He tends to catch everything on fire, though.
Grace Armstrong Sniper Boom Boom: Her sniper shots scare enemies. Friend Sight: Her laser sight is easier to distinguish. A slow-firing sniper for enemies out of your normal attack range.
Jess Black Hunter Concealment: Enemies have a harder time detecting her. Feral Friendly: Wild animals see her as one of their own. Stealthy, great for silently taking down outposts and hunting with her bow.
Adelaide Drubman Pilot Call a Chopper: When called on, will deliver a helicopter. Less Reload: Gun + big magazine = more shooting. Flies a helicopter in for support. Not for stealth. On the ground, her big magazines mean more shooting and less reloading.

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