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How PlayStation democratized 3D video games

A quick history lesson on how PlayStation came to be

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Riot’s new games are League of Legends’ best asset (and biggest threat)

From one MOBA to a gaming empire

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Staying up all night and riding in a car trunk: The early days of Tekken

When Namco made the first few Tekken games, everything seemed to come together last minute

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The 70 best video game characters of the decade

The people, animals, and robots we’ve loved

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The story of Eight Days, one of Sony’s canceled big bets

We look back at Sony London’s dropped PlayStation 3 buddy-themed action game

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The decade when online video games changed everything

From ‘WoW killers’ to a whole-new world

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Nine new genres that defined the decade in games

From auto battlers to walking simulators, it’s been a weird 10 years

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The best anime of the decade

These series knocked us out with a single punch

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The best Pokémon of the decade

They’re all good Pokémon, but we picked out the best

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The most surprising video game predictions from a decade ago

Industry pundits and media were woefully wide of the mark

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Red Dead Redemption 2: one year after the hype

A detailed look at the failures, and success, of Rockstar’s latest hit

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The 100 best games of the decade (2010-2019): 50-11

Polygon picks our favorite games of the past 10 years

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The best games of the decade

Polygon picks our favorite games of the past 10 years

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The 100 best games of the decade (2010-2019): 10-1

We wrap up our list of the best games of the 2010s

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What it was like working at Kojima Productions Los Angeles

Ahead of Death Stranding’s release, former staff look back at Hideo Kojima’s short-lived LA studio

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Game Freak explains the 1,000 staff, missing creatures, and leek size of Pokémon Sword and Shield

Junichi Masuda and Shigeru Ohmori discuss Switch’s holiday juggernaut

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DJ Jazzy Jeff and George Clinton recall becoming NBA Jam hidden characters

A new book dives into the story behind the classic arcade game

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For these queer gamers, the Sims franchise is a safe haven

A different kind of escape fantasy

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The Smash Bros. community: An oral history

An inside look at the formation of a persevering grassroots fighting game community

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Where Oculus VR games go from here

Facebook’s Jason Rubin and Mike Verdu talk Vader Immortal, Respawn, and the future

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Nearly 30 years ago, Mortal Kombat’s blood forever changed the video game industry

A new book looks at the challenges involved in making home console ports of arcade games

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Investment fund Kowloon Nights signs 10 more games in its second year

The group has continued to add games to its lineup over the past year. Here’s what’s new

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Waterskiing and running for my life with the guy behind Tony Hawk’s Pro Skater

Two days in Montana with Joel Jewett

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What goes right and wrong when games like Diablo 3 take a decade to make

We look at what happens when games linger in development for more than 10 years

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The 18-month fence hop, the six-day chair, and why video games are so hard to make

We look at the effort behind the small details in games

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Breaking down Snake’s motivations in Metal Gear Solid

A new book excerpt digs into the history behind the original PlayStation blockbuster

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The esports pipeline problem

Unlike regular sports, esports are missing a formal process for turning amateur players into professionals. We look into why

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The time I tried to ruin Halo 2

A former Microsoft user researcher writes about how you can’t always trust the data in front of you

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Disneyland review: the iconic theme park in the age of Star Wars and Marvel

Many of Disneyland’s fans fear the park is changing too fast, but maybe change is what the theme park needs

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How R-Type came back from the dead

Granzella’s R-Type Final sequel marks the 16-year return of the series no one saw coming

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The making of Samurai Shodown (2019)

We talk with the team responsible for bringing it back

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Harry Potter: Wizards Unite is the next step forward for augmented reality games

Niantic’s Pokémon Go follow-up aims to make life magical