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How NES launch negotiations, Tetris, and Lode Runner inspired boutique game publisher Tozai

We look at the history of the company keeping classic American game franchises alive — with a distinctly Japanese flavor

When collection sparks joy in Red Dead Redemption 2

There are a lot of things to collect — and dogs to pet — in the immersive cowboy game

The voice of Shenmue reflects on 20 years of Ryo Hazuki

And teases his work on Shenmue 3

Designing the game console of the future (in 1997)

How one clever idea inspired a life of creativity

How Resident Evil 2 fell apart, then became one of Capcom’s biggest hits

A new book excerpt tells the story of what happened behind the scenes

Elite’s Distant Worlds 2 travelogue: a week filled with wonder and wreckage

Taking in the sights with a fleet that’s grown to nearly 13,000 players

The launch of Distant Worlds 2 crashed Elite’s servers, but fans didn’t seem to care

Day one of an 18-week journey to the edge of the Milky Way

How to write a video game story

I took a game writing course. Here’s what I learned

Elite’s Distant Worlds 2 expedition: Packing for a trip to the edge of the Milky Way

The largest player-led event in the spacefaring MMO’s history marks a new beginning for its community

Leapfrogging Trico: Vane’s journey from Last Guardian appetizer to dessert

Development studio Friend & Foe is days away from releasing its first game

The team behind Alto’s Adventure tackles skateboarding

A new attempt at making skateboarding work on your phone

Spending five years composing a game: The music from Below

Plumbing the depths with composer Jim Guthrie

Making a game in the world’s busiest crosswalk: The story behind 428

The recent U.S. release of the acclaimed Japanese visual novel 428: Shibuya Scramble represents the culmination of years of work

The making of The Game Awards 2018

We track the process of making this year’s show over the course of six months

Kirby’s creepy past makes him the perfect hero for Super Smash Bros. Ultimate

The pink hero’s history with horrifying monsters

Three things we learned about Obsidian’s new RPG, The Outer Worlds

It’s like Fallout and Mass Effect had a baby, but without the romance

We rank the Smash Bros. (and friends)

Every character, ordered from garbage to glorious

The 20 best PlayStation 1 games

Timeless classics suitable for enshrinement on a mini-console

The legacy of PlayStation creator Ken Kutaragi, in 24 stories

Look back at the early days of PlayStation and its ambitious, innovative and complicated father

Xbox One re-review, five years in

We look at how Microsoft’s platform has evolved since launch

PlayStation 4 re-review, five years in

We look at how Sony’s PS4 platform has evolved since launch

Polygon’s 2018 holiday gift guide

Check out our annual round-up of all the toys, books and merchandise you never knew you wanted

The story of NEMO, Hasbro’s console that never was

Developer Mark Turmell sheds light on the most influential game system never made

The best Castlevania games

Nearly three decades of Dracula-whipping action, definitively ranked by quality

Why Red Dead Redemption is the greatest Western ever made

A look back at what made Red Dead Redemption so good

The voice of Red Dead: What happened to John Marston

Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good

The voice of Red Dead: What happened to John Marston

Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good

The Red Dead issue

How the West was won and where it got us

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Why Shovel Knight was the right game at the right time

A new book looks at the making of Yacht Club Games’ debut title

The dream of DisneyQuest is dead

The indoor interactive theme park is gone, and it took Disney’s early VR work with it

How the Red Dead franchise began

It started with Peter Gabriel, Resident Evil 2 and Patrón

How Analogue remade the Super Nintendo

Go behind the scenes with the team behind the Super Nt