clock menu more-arrow no yes

Feature

Filed under:

Nearly 30 years ago, Mortal Kombat’s blood forever changed the video game industry

A new book looks at the challenges involved in making home console ports of arcade games

Filed under:

Investment fund Kowloon Nights signs 10 more games in its second year

The group has continued to add games to its lineup over the past year. Here’s what’s new

Filed under:

Waterskiing and running for my life with the guy behind Tony Hawk’s Pro Skater

Two days in Montana with Joel Jewett

Filed under:

What goes right and wrong when games like Diablo 3 take a decade to make

We look at what happens when games linger in development for more than 10 years

Filed under:

The 18-month fence hop, the six-day chair, and why video games are so hard to make

We look at the effort behind the small details in games

Filed under:

Breaking down Snake’s motivations in Metal Gear Solid

A new book excerpt digs into the history behind the original PlayStation blockbuster

Filed under:

The esports pipeline problem

Unlike regular sports, esports are missing a formal process for turning amateur players into professionals. We look into why

Filed under:

The time I tried to ruin Halo 2

A former Microsoft user researcher writes about how you can’t always trust the data in front of you

Filed under:

Disneyland review: the iconic theme park in the age of Star Wars and Marvel

Many of Disneyland’s fans fear the park is changing too fast, but maybe change is what the theme park needs

Filed under:

How R-Type came back from the dead

Granzella’s R-Type Final sequel marks the 16-year return of the series no one saw coming

Filed under:

The making of Samurai Shodown (2019)

We talk with the team responsible for bringing it back

Filed under:

Harry Potter: Wizards Unite is the next step forward for augmented reality games

Niantic’s Pokémon Go follow-up aims to make life magical

Filed under:

The Anita Sarkeesian story

We look back at 10 years of Feminist Frequency

Filed under:

The story of the first E3

How the 1995 inaugural happened, and how it almost didn’t

Filed under:

How Bungie, bright colors, and four-player co-op shaped Gears of War 3

A new book excerpt tells the story of Epic’s trilogy finale

Filed under:

What happened when Sega courted female players in the mid-’90s

How a group of Sega executives helped make video games more inclusive

Filed under:

The writers of Vampire: The Masquerade — Bloodlines 2 on reinvigorating a cult classic

Messy characters make for a bloody game set in modern-day Seattle

Filed under:

The dangers of in-game data collection

Can your choices come back to haunt you?

Filed under:

What it’s like to map a galaxy in Elite: Dangerous

Real explorers making their mark on virtual worlds

Filed under:

After many called out Channel Awesome for workplace issues, they’re finding similar issues with YouTube

We look at some of the ongoing challenges of being an independent video producer online

Filed under:

Red Dead Redemption 2: six months later

A detailed look at the failures, and success, of Rockstar’s latest hit

Filed under:

Photo gallery: Tokyo game landmarks at night

Liam Wong shows an alternate side of Tokyo in shots for an upcoming book

Filed under:

How Nintendo introduced the Game Boy, Tetris, and Pokémon to the West

We look back ahead of the console’s 30th anniversary

Filed under:

The 30 greatest Game Boy games

One for each year of the system’s life

Filed under:

How Earth Defense Force went from bargain bin to blockbuster

One of the most appropriate blockbusters this side of Arkanoid

Filed under:

There are two Captain Marvels — this is the amazing story of why

It’s the story of the entire history of American comics

Filed under:

Devil May Cry 5: The post-mortem interview

From the game’s development history to its focused nature to the coolest way to pick up a phone

Filed under:

Every Disney direct-to-video sequel, prequel, and mid-quel, ranked

What we mean when we talk about ‘Disney plus’

Filed under:

Morrowind: An oral history

‘Here’s a world. Go play it how you wanna play it’

Filed under:

The complete ranking of the Metroid series

Just in time for Super Metroid’s quarter-centennial, we sort the weak from the strong

Filed under:

The co-creator of Dwarf Fortress is getting older, but his work remains unfinished

An interview with Tarn Adams, also known as Toady One

Filed under:

How one teen on DeviantArt sparked lifelong dating sim obsessions

The story of Pacthesis, her dating sims for girls, and the fans who still thank her