Share this story
- Barbarian, Psygnosis (1987) "I liked the landscape I did for this. It was an experimental landscape where I basically splashed paint on a canvas and let it keep hinting at me what it should be. It was a completely different way of working and it works. It was very exciting."
- Shadow of the Beast, Psygnosis (1989) "I did two set of robotic creatures, sort of like guard dogs that looked a bit reptilian but robotic, and it was quite fun inventing robotic machines. I have a background in industrial design and I like making things that look as if they could work. If someone came around and said these can be manufactured, they probably could."
- Shadow of the Beast, Psygnosis (1989) "I did two set of robotic creatures, sort of like guard dogs that looked a bit reptilian but robotic, and it was quite fun inventing robotic machines. I have a background in industrial design and I like making things that look as if they could work. If someone came around and said these can be manufactured, they probably could."
- Tetris Worlds, THQ (2001) "I didn't have any input into what you see on the screen. The only thing I did for Tetris, apart from one package for The World of Tetris, was designing the logos and what you wrap around the logo. It was good fun because it's so spare, so stark."
- Tetris THQ "I didn't have any input into what you see on the screen. The only thing I did for Tetris, apart from one package for The World of Tetris, was designing the logos and what you wrap around the logo. It was good fun because it's so spare, so stark."
- Tetris Worlds THQ "I didn't have any input into what you see on the screen. The only thing I did for Tetris, apart from one package for The World of Tetris, was designing the logos and what you wrap around the logo. It was good fun because it's so spare, so stark."