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Ranking the high and low notes of every modern movie musical

Theater Kids, assemble

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Metroid co-creator on why Metroid Dread is all about scary robots

‘It’s really about Samus encountering fear, but she actually stands against that fear and fights it and beats it’

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The Conjuring is the ideal cinematic universe

How the franchise could beat Marvel at its own game

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How to hire a Dungeon Master

Playing games with the gig economy

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In defense of Scrabble

One family’s 30-year long game and the unavoidable meanings of words

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The Masterpieces of Streaming

Diving deep to find the gems in a sea of content

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How King of Fighters has survived for 27 years

KOF overseers Yasuyuki Oda and Eisuke Ogura talk us through the history of the series

Streamers aren’t therapists. But some therapists are streamers

The doctor is in

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A look inside BioShock Infinite’s troubled development

A new book excerpt investigates what went on behind the scenes of Irrational’s sequel

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Mythic Quest season 2 is much more than the ‘video game sitcom’

The workplace comedy asks tough questions about the workplace

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Rob McElhenney takes his a-holes seriously

The Mythic Quest and Always Sunny creator wants to mine laughs from life’s complications

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Break-ups, porn, and bakas: The legend of the Barnes & Noble manga section

What if we kissed in the manga section of Barnes & Noble

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Art book reveals the most interesting ideas behind Star Wars: Galaxy’s Edge

All the rides, attractions, and characters that made it into the Disney theme park land — and some that didn’t

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An exclusive preview of Magic: The Gathering’s Strixhaven Secret Lair drop

Plus a conversation with Wizards of the Coast art director Thomas Jenkot

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An investigation into the lack of kissing in the Marvel Cinematic universe

Do the superheroes know there are many reasons to kiss? We should tell them

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The forgotten hero of Mortal Kombat

After Liu Kang (and before Cassie Cage and Cole Young) Shujinko briefly took the mantle as the hero of Mortal Kombat. What happened?

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X-Men: Children of the Atom: An oral history

Our Street Fighter history series concludes with a look at Capcom’s first licensed fighting game

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Breakout tabletop RPG by Native designers imagines an uncolonized North America

Connor Alexander says his new world is for Native and non-Native audiences alike

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Why hang a game map on the wall when you could build a world around one instead?

Fall of Magic and City of Winter make beautiful handmade maps the center of their TTRPG experience

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In Hitman 3, Agent 47’s freedom is more important than yours

Why IO Interactive flipped the script of Hitman’s design in service of its story

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X-COM got its name, in part, because ‘XCON’ sounded like ‘ex-convict’

A new book excerpt tells the story of how the X-COM series got its start

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Vampire: The Masquerade outdoes Gloomhaven with giant new campaign-in-a-box

Developers say the game is just too big, too pricey for stores — here’s how to get it

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Gnosia creators on the cult hit that’s finally coming to the US

The single-player impostor game comes to the Switch on March 4

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Candlekeep Mysteries preview: ‘Lore of Lurue’ brings D&D back in time to a magical forest

An interview with Girls Guts Glory’s Kelly Lynne D’Angelo

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Street Fighter: The Movie: The game: An oral history

Our Street Fighter history series continues with a look at the time Capcom copied the copycats

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Indie studios are making workers’ rights trendy

Smaller developers are showing that crunch-free games are possible

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Hunting for a PS5 has become an entire subculture

Communities and side hustles have emerged from the high demand for Sony’s new console

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Fanfiction about real people is flourishing

The two Minecraft YouTubers of Heat Waves aren’t dating, but they don’t mind the fantasy

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Why $100 Pokémon Shirts make sense

Two years in, Original Stitch’s Pokémon line is as strong as ever

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The Pokémon Trading Card Game just keeps selling out

Over the past year, The Pokémon Company’s game has seen a large upswing in popularity

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Spilling the secrets of the canceled Curse of Monkey Island movie

Behind the Lucasfilm/LucasArts collaboration that might have been

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Josef Fares might love co-op ‘too much’

The games industry wild card on It Takes Two and why everyone should ‘stop talking about replayability’