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Make way for Yara Flor, the new Wonder Woman

DC’s new star will soon lead her own book: Wonder Girl

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Eve Online is getting crushed by its own success

What happens when too many people show up for your star war?

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Tabletop gaming in 2021 will be defined by these last 12 months of chaos

How the pandemic, social unrest, and labor relations have shaped board games and RPGs

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Capcom vs. SNK: An oral history

We continue our Street Fighter history series with a look at the time Capcom partnered with its crosstown rival

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Why the bottles in Half-Life: Alyx look so dang good

VFX developer Matt Wilde spills the beer

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Players in Eve Online broke a world record — and then the game itself

Developers said they’re not ‘able to predict the server performance in these kinds of situations’

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Polygon’s 50 most anticipated games of 2021

Games to watch in 2021 for Nintendo Switch, PS5, Stadia, Xbox Series X, and PC

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The 50 best games of 2020

From big to small, we rank them all

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The Disney renaissance was just a stepping stone for Glen Keane

The director of Netflix’s Over the Moon makes his feature debut after decades in the industry

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Among Us fans are creating stories and skits that expand its world

InnerSloth’s 2018 game has taken off this year, inspiring tons of next-level fan creations

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Cloud gaming’s history of false starts and promising reboots

From OnLive to Google Stadia, the cloud gaming trend has had a wild ride in the video game industry

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Why cloud gaming could be a big problem for the climate

Cloud gaming’s dirty secret

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How to set up your home for cloud gaming

The internet speed and router settings you’ll need in order to maximize games streamed from the cloud

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Outnumbered in Eve Online: surviving the biggest battle in MMO history

Goonswarm has pushed the invaders back into the sea, but for how long?

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New expansion for Elite Dangerous will add tens of thousands of locations to the game

First-person combat and exploration is just the beginning

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Disney’s many failed attempts to bring Don Quixote to the screen

For more than 80 years, various parties have been trying to make a film happen

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How Sega took eight years to bring Phantasy Star Online 2 west

We cap off our retrospective interview series with a look at the franchise’s latest installment

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Phantasy Star Online programmers on breaking new ground and their Diablo-style isometric prototype

We continue our retrospective interview series for Phantasy Star Online’s 20th anniversary

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Riot knew Killjoy’s turret would scare Valorant players

Turrets in shooters come with baggage, so Riot designed Killjoy with that in mind

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Phantasy Star Online devs on the story, the graphics, and the angry fans that used to call the office

We continue our retrospective interview series for the game’s 20th anniversary

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Phantasy Star Online’s music has defined the series for 20 years

In part three of our retrospective interview series, we talk to composer Hideaki Kobayashi

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An absurdist baseball game is tearing up the internet, thanks to fans

Fans create much of what makes Blaseball special, and they’re immune from the threat of incineration by rogue umpires

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Phantasy Star Online’s director talks Diablo influences, cut features, and Christmas Nights

We look back with the second entry in our six-part interview series

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The personal experiences that Lev and Yara’s actors brought to The Last of Us Part 2

"I would take a hammer to the arm for any of my siblings, and I know they’d do the same for me."

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Yuji Naka looks back at Phantasy Star Online, 20 years later

How Sega’s Dreamcast and Phantasy Star Online connected the world by ushering in the true first generation of online console gaming

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The Black women of the fighting game community are pushing for true inclusivity

‘Everything I do has proven people wrong. I am my own drive.’

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Help turn our Street Fighter oral history series into a book

Our new series of features is also part of a Kickstarter campaign from book publisher Read-Only Memory

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Street Fighter 1: An oral history

We kick off a series of Street Fighter history stories with a behind-the-scenes look at the game that started it all

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Former employees accuse Cards Against Humanity of a racist and sexist office culture

Co-founder Max Temkin has stepped down following these accusations

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How EA remastered Command & Conquer’s FMV cutscenes

We dig deep into what happened behind the scenes with producer Jim Vessella

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Black lives have always mattered in the fighting game community

Black leaders in the FGC are pushing for change, in their scene and everywhere else

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Should the funny pages look like the news?

Newspaper comic strips find themselves rethinking slice-of-life comedy