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FFXIV The Sil’dihn Subterrane Variant Dungeon route guide

How to get each of the 12 endings in ‘The Sil’dihn Subterrane’ and the Silkie mount

Four Final Fantasy 14 players of different races: two Viera, one Roedagyn, and one Hyur, ride the Silkie mount. Two of the Silkies are flying. Image: Square Enix via Polygon

The Sil’dihn Subterrane is the first Variant Dungeon in FFXIV, allowing players to take many different routes to complete the dungeon. Completing all 12 paths will reward the adorable Silkie mount, as Silkie is one of the bosses in this dungeon.

The dungeon can be completed solo or in a party of up to four players made up of whatever roles you want. Each path has specific instructions to complete, whether its correctly (or incorrectly) doing a puzzle or even doing a special set of emotes at a coffin.

You’ll need at least one combat job at 90 with an item level of at least 575 to take on The Sil’dihn Subterrane.

Our Final Fantasy 14 Sil’dihn Subterrane route guide lists out how to successfully complete the entire dungeon and get the Silkie mount. You can track which paths you’ve completed using the “V&C Dungeon Finder” menu in-game.

Note that if you choose the same opening path as Nanamo, you will get more spoils.

To claim the Silkie mount, you’ll need to claim the “Silkie Whistle” from the achievements menu after completing “Dig Deep: The Sil’dihn Subterrane.” You get this achievement for finishing all 12 routes of the dungeon.


Path 1: Whom the Silkie Serves

  1. Take the left path.
  2. Defeat the enemies.
  3. Open the watergates if you want. (This has no impact on the end result, but will alter the boss mechanics.)
  4. Defeat more enemies.
  5. Beat up Geryon the Steer.
  6. Defeat even more waves of enemies.
  7. When you get to the room of sacks (the eye puzzle), grab the two sacks marked below and place them on the platforms.
  8. Head through the teleporter.
  9. Defeat the pack of enemies.
  10. Quickly make your way to the door marked below, running past Nanamo. The door will get a glowing interaction spot.
  11. Interact with the white glowing dot to open the door.
  12. Head back to Nanamo. (She’ll start talking about a ewer, which is how you know you did the above steps correctly.)
  13. Follow Nanamo down after she opens the gate and beat up the Silkie boss.
A split image showing two sacks with arrows pointed towards them.
Grab this blue sack by the door and the gold sack in the corner
Graphic: Julia Lee/Polygon | Source images: Square Enix
An image of a hallway with some rubble and a door. One arrow marks the door, another marks a gate where Nanamo will stand. Graphic: Julia Lee/Polygon | Source images: Square Enix

Path 2: Pride and Acceptance

  1. Take the left path.
  2. Defeat the enemies.
  3. Open the watergates if you want. (This has no impact on the end result, but will alter the boss mechanics.)
  4. Defeat more enemies.
  5. Beat up Geryon the Steer.
  6. Defeat even more waves of enemies.
  7. When you get to the room of sacks (the eye puzzle), grab the two sacks marked above (the same as path 1) and place them on the platforms.
  8. Head through the teleporter.
  9. Defeat the first wave of enemies.
  10. Head to the gate with Nanamo, ignoring the door mentioned in path 1.
  11. Follow Nanamo down after she opens the gate and beat up the Silkie boss.

Path 3: A Spot in the Sunlight

  1. Take the left path.
  2. Defeat the enemies.
  3. Open the watergates if you want. (This has no impact on the end result, but will alter the boss mechanics.)
  4. Defeat more enemies.
  5. Beat up Geryon the Steer.
  6. Defeat even more waves of enemies.
  7. When you get to the room of sacks (the eye puzzle), grab any two sacks that aren’t the correct ones (from paths 1 and 2).
  8. Head through the door.
  9. Defeat the monsters.
  10. Run into all the cotton spores so that they look at white flat circles (like the image below).
  11. Head through the door and beat up Silkie.
Flat big white circles of cotton sit on the ground Image: Square Enix via Polygon

Path 4: A Key Memory

  1. Take the left path.
  2. Defeat the enemies.
  3. Open the watergates if you want. (This has no impact on the end result, but will alter the boss mechanics.)
  4. Defeat more enemies.
  5. Beat up Geryon the Steer.
  6. Defeat even more waves of enemies.
  7. When you get to the room of sacks (the eye puzzle), grab any two sacks that aren’t the correct ones (from paths 1 and 2).
  8. Head through the door.
  9. Defeat the monsters.
  10. Ignore the cotton spores. If you end up stepping on some by accident, don’t worry, but make sure you do not step on them all.
  11. Head through the door and beat up Silkie.

Path 5: In Father’s Stead

  1. Take the right path.
  2. Defeat the swarms of enemies.
  3. Beat up Geryon the Steer.
  4. When prompted which lift side you want to take, go left.
  5. Defeat the enemies.
  6. When prompted at the door, select “The blessed spark.”
  7. Interact with the coffin.
  8. Beat up Zeless Gah.

Path 6: Ul’dah’s Sin to Bear

  1. Take the right path.
  2. Defeat the swarms of enemies.
  3. Beat up Geryon the Steer.
  4. When prompted which lift side you want to take, go left.
  5. Defeat the enemies.
  6. When prompted at the door, select “The sacred fire.”
  7. Interact with the coffin.
  8. Beat up Zeless Gah.

Path 7: To Learn More of Myrrh

  1. Take the right path.
  2. Defeat the swarms of enemies.
  3. Beat up Geryon the Steer.
  4. When prompted which lift side you want to take, go right.
  5. Defeat the first group of enemies.
  6. When you get to the second group of enemies, defeat them in the following order: Drakefather, Drakemother, Drakebrother, Drakesister, Drakeling.
  7. Defeat the group of ghouls.
  8. Grab the Incense that spawned in the room with the ghouls.
  9. Interact with the sarcophagus.
  10. Beat up Zeless Gah.

Path 8: Ul’dah and Sil’dah

  1. Take the middle path.
  2. Defeat the enemies.
  3. Pull the switch.
  4. Defeat more enemies and turn the wheel either direction. (The direction you turn the wheel does not affect the ending you get, but it will change the boss mechanics slightly.)
  5. Beat up Geryon the Steer.
  6. Defeat more enemies.
  7. Interact with the scale without putting anything on it. (You don’t necessarily need to keep the scales empty, you just need to get the puzzle wrong.)
  8. Defeat even more enemies.
  9. When prompted with the lever before the last boss, use the right lever.
  10. Beat up the Gladiator of Sil’dih.

Path 9: Raising the Flag

  1. Take the middle path.
  2. Defeat the enemies.
  3. Pull the switch.
  4. Defeat more enemies and turn the wheel either direction. (The direction you turn the wheel does not affect the ending you get, but it will change the boss mechanics slightly.)
  5. Beat up Geryon the Steer.
  6. Defeat more enemies.
  7. Interact with the scale without putting anything on it. (You don’t necessarily need to keep the scales empty, you just need to get the puzzle wrong.)
  8. Defeat even more enemies.
  9. When prompted with the lever before the last boss, use the left lever.
  10. Beat up the Gladiator of Sil’dih.

Path 10: My Mother’s Eyes

  1. Take the middle path.
  2. Defeat the enemies.
  3. Pull the switch.
  4. Defeat more enemies and turn the handle either direction. (The direction you turn the wheel does not affect the ending you get, but it will change the boss mechanics slightly.)
  5. Beat up Geryon the Steer.
  6. Defeat more enemies.
  7. Place the helmet totem on the left and the fruit totem on the right on the scales.
  8. Take the teleporter.
  9. Defeat even more enemies.
  10. Select the Nald statue when given the choice.
  11. Beat up the Gladiator of Sil’dih.

Path 11: The Thorne Legacy

  1. Take the middle path.
  2. Defeat the enemies.
  3. Pull the switch.
  4. Defeat more enemies and turn the handle either direction. (The direction you turn the wheel does not affect the ending you get, but it will change the boss mechanics slightly.)
  5. Beat up Geryon the Steer.
  6. Defeat more enemies.
  7. Place the helmet totem on the left and the fruit totem on the right on the scales.
  8. Take the teleporter.
  9. Defeat even more enemies.
  10. Select the Thal statue when given the choice.
  11. Beat up the Gladiator of Sil’dih.

Path 12: In Parchment We Trust

  1. Take the right path.
  2. Defeat the swarms of enemies.
  3. Beat up Geryon the Steer.
  4. When prompted which lift side you want to take, go right.
  5. Defeat the first group of enemies.
  6. When you get to the second group of enemies, defeat them in the following order: Drakefather, Drakemother, Drakebrother, Drakesister, Drakeling.
  7. Defeat the group of ghouls.
  8. Grab the Incense that spawned in the room with the ghouls.
  9. Target the sarcophagus and do the following emotes in order: /bow, /respect, /vpose, /kneel. Nanamo will say something about you paying respects when you finish the last emote.
  10. Head down the newly opened path to fight the secret boss: Thorne Knight.

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