The latest Fortnite patch is here and this time there are a lot of changes coming to Battle Royale.
The biggest addition to the game in this patch is the new Mounted Turret, a legendary trap that will allow players to fire the high damage machine gun, but only from where it is placed. Patch v6.30 is also taking out the Glider Redeploy feature — something fans have been asking about for weeks.
Epic Games is also adding a brand-new game mode in this patch that should deliver a different type of Fortnite experience. The mode is called Food Fight and will have two teams facing off to destroy the other’s mascot. The mascot for each team will be housed in a restaurant on that team’s side of the map, and players can construct a defensive fort around their mascot. A barrier separates the two teams for the first several minutes of each match allowing both teams to prepare, then the first team to destroy their opponent’s mascot wins.
For a full look at all of the changes coming to Fortnite in patch 6.30, you can view the complete patch notes below.
Weapons and Items
- Mounted Turret added (Legendary Trap)
Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas
Unlimited Ammo, but will overheat if fired too often.
Can only be placed on floors.
Damage the Mounted Turret by shooting it directly or by destroying structural support.
The floor piece it is placed on is invulnerable.
Once placed, can be used by any player regardless of team affiliation.
- When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
- Pickaxe damage against players has been increased from 10 to 20.
- Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
- Balloons now have proper audio and visual effects if several are popped simultaneously.
- Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
- Fixed Quadcrashers being movable by walking into them.
Limited Time Mode: Food Fight
- An impassable barrier will be spawned along the center of the map for the first several minutes.
- Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
- If the mascot head is destroyed, that team loses the match.
- Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
- As soon as the barrier lowers... fight to take out the enemy mascot before they destroy yours!
- Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
- Players will respawn after 7 seconds when eliminated, keeping their inventory.
- Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
- 100% extra resources are gained from gathering.
- Building resources found on the ground increased from 20 to 50 per instance.
- No explosive weapons or items are in this mode.
- Port-a-Challenges no longer spawn below terrain.
- Optimized particle effects processing, including fixes for non-visible systems.
- The Sprint by Default setting will be enabled by default for all new players.
- Fixed push-to-talk getting interrupted when entering or leaving a menu.
- Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
- Fixed an issue where weapons could have the wrong textures applied.
- Improved the speed of gathering information when submitting feedback in-game.
- Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.
- Improved the sorting order and separation of party invite and friend actions.
- The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
- Increased the expanded and minimized size of the chat window.
- Chat scrollbar is no longer visible when chat is minimized.
- Whispers received while Party or Team chat is open will now appear in-line in the current window.
- Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
- Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
- Fixed issue where banners were too small or incorrect in certain areas of the UI.
- Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.
Unlisted Social changes from previous patches
- Fixed an issue where your console friends that were not Epic friends were displaying their Epic name in your friend’s list.
- Fixed issue where play-with-friends challenges weren’t properly awarding progress.
- Battle Royale cosmetics should no longer appear on Save the World heroes.
- Remove d the combined chat channel (named “All”), it wasn’t as useful as we had hoped and was being confused for the Global chat channel.
- Friend s playing the same game mode as you will now appear at the top of the Friends list.
- Re-added Battle Royale hologram visuals for people who are actively in-match.
- Text describing players remaining and time-in-match will be restored soon.
- Fixed an issue that could result in “ghost” party members after a Save the World match.
- Fixed an issue that would allow a Battle Royale hero to appear in the Save the World lobby.
- Quadcrashers spawn rate has been increased to 100% from 50%.
- Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
- Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
- Damage numbers will now show up in the starting island.
Players will take damage, but not go below 1 health.
Local damage effects like screen shake will not play.
No quest progress will be gained for damage done in the warmup lobby.
- Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
Tracers and firing sounds will be more consistent.
- Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
Unbound by default.
This gives players with motion controls an easy way to reset their camera location.
- The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.
- We are disabling Glider Re-Deploy in all default modes starting in v6.30.
It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.
- Glider Redeploy will now only activate the Glider.
Skydiving will no longer be available when using Glider Redeploy.
The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.
- Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
- Fixed an issue where players briefly continued to look like they were skydiving when landing.
- Fixed issue where PS4 controller lighting could be the wrong color.
- New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments - reduced material limit, faster material harvesting, and earning health for eliminations.
Material Cap: 500 Wood, 500 Brick, 500 Metal
Harvesting Rate has been increased by 40%
Players gain 50 health when eliminating an opponent.
If health is full, players will receive shield.
- Players will no longer need to restart the game client to begin a tournament.
- Scheduled times will now correctly reflect Daylight Savings Time.
- Improved clarity for time until a tournament starts and time remaining in a tournament session.
- Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
- Fixed an issue where tournament scoring would sometimes require restarting the client to update.
- Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
- Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.
- Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.
- Improved lobby performance and memory usage on Switch.
- Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.
- Glider and footstep audio for out of sight players is now more accurately spatialized.
- Added hit notification audio when damaging vehicles from a distance.
- Added ‘wind’ audio cue for players traveling through the air, including yourself.
- Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
- Fixed an issue that would cause tire bounce sounds to trigger twice.
- Fixed an issue where looping weapon sounds would occasionally be silent.
- Fixed an issue where jumping and landing audio for other players could fail to play reliably.
- Added an indication of already completed secrets to the Hunting Party Challenges.
- Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.
Art and Animation
- Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
- Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.
- Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
- Fixed an issue where the close button would become inactive when loading out of date replays.
- Quad Launcher explosions no longer reset when scrubbing during replays.
- The primary quick bar is now visible when spectating a player.
- Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
- Elimination feed can now be relocated in the HUD Layout Tool.
- The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
- App icon now fills to the edge on newer Android versions.
- UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
- Enabled shader cache on the Pixel2XL to address memory issues.
- Fixed a bug where the crouch button would not be visible in build/edit modes.
- Fixed a bug causing persistent movement input when dragging over the quick bar.
- Fixed a bug causing sprint to not work on mobile for some players.