The recent Audiosurf Air teaser demonstrates a new gameplay mechanic.

Up until roughly fifty seconds into the video, Audiosurf Air looks like a slightly nicer-looking version of the original Audiosurf, particularly with the decorations that look like bridge supports against a really nice sky. The jumping mechanic showcased after that point, however, may or may not add to the experience. If the stunts being performed aren't player-controlled, then there's no real point. Otherwise, however, this could create an interesting tradeoff between staying on the ground and manipulating blocks for points as usual, and sacrificing those to perform stunts in the air. (The problem is that this may end up bypassing the most difficult portions of songs, which seems cheap in light of the unforgiving Ironmode from the first game.)

Audiosurf Air will be coming to the PC before other platforms.

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