Who wants to make guides for Polygon?
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LEAP DAY 2016 UPDATE:
Hey, everybody. It's Dave. Dave Tach — you know, the guy who wrote this forum post a few weeks ago. I want give everybody an update on the hiring process.
The response to my call has been incredible, outpacing my most audacious expectations. Hundreds have responded, and I'm thrilled with the overall quality and enthusiasm in nearly every email. I want to thank everyone who took the time out of their lives to offer their help. I don't think I could be happier with the turnout.
I've made my way through nearly everything I've received, reading samples, taking notes, trying to make the best decisions possible. I've already contacted a handful of responders to talk more about guides, and I'm not done. But at a certain point, I have to stop asking for submissions. We've reached that point.
I'm officially closing the initial round of open freelancer submissions. I may reopen it down the road, but for now, I'm putting the call on hold. (SEE WHAT I DID THERE?)
Thanks again to all of you who've responded. In a better world, I'd have time to thank you individually, but that's just not in the cards. I have to sleep at some point. Also, we've got to make more guides — and I can't wait to do that with your help.
If you've been reading Polygon lately, you may have noticed that we've been publishing guides. From comprehensive looks at Fallout 4 and The Witness to an XCOM 2 beginner's guide, those are just the beginning of our guided future. I mean, Dark Souls 3 is right around the corner, you know?
And the most exciting part of it (for me) is that I'm Polygon's Guides Editor, which I capitalized there to make it seem Very Important.
I'm super excited to start something new, and here's the thing about doing that: I need your help.
Yep. It's true. We're assembling a group of talented freelancers who want to help create Polygon's guides.
Does this sound like you? Or maybe your friend? Or maybe someone your friend knows? Possibly a friend of your friend's friend's friend? Then tell them to get in touch with me. Turns out, that's a link to my email address!
What are we looking for? Good question!
- You should be able to play and write about games, of course. In fact, you should have the writing skills of a ninja, which means that you should be able to write better analogies than that dumpster fire before the comma in this sentence.
- You should be able to grab screenshots and video, too. Your ability to edit that video would be a big plus.
- And you should be able to do all of this quickly, accurately and efficiently. We move pretty fast here. That's fun as heck. It's also challenging in the best kind of way. (Note to self: Insert sound of whip cracking here.)
- On the more mechanical side, I'll also need to know what systems you own and what games you like to play. Are you a fighting game expert obsessed with executing moves on the perfect frames? Should I get in touch if we do a guide for JRPGs? Are you a puzzle game savant? Is that even a thing? Let me know.
- Experience is a plus — if you have examples of guides you've produced, send them my way — but experience isn't necessarily a requirement. I do, however, need to see your potential. So send your best work my way.
So yeah, the experience thing. Don't count yourself out, is what I'm saying. Polygon took a chance on me a few years ago, and my experience wasn't nil, exactly, but it was pretty close. That seems to have worked out for everybody involved. Maybe it will for you, too.
OK. I think that's it, but if you have any questions, feel free to shoot me an email (more fancy linking!) or hit me up in the comments below.