Crecente out!

Farewell and thanks for all the gifs.

Today is my last day at Polygon and I couldn't be prouder of what I helped, in my small way, to build.

When Chris Grant first approached me about the concept of what was to become Polygon, I knew I needed to be a part of it.

By 2011 my time at Kotaku had come and gone, the site I helped build over seven years, was a strong, independent creature of eloquent, vocal opinion, solid news and heartfelt features. It had Stephen Totilo to lead it into its next evolution and I knew he would help propel the site to further heights.

So I wrapped things up at Kotaku and joined Grant and crew to help launch Polygon. Then somehow five years whipped by and before I knew it I went from covering presidential press conferences and breaking news on new games to spending my days writing about esoteric pinball machines or the state of gaming and game culture in Cuba.

When Rolling Stone contacted me about joining the magazine on its 50th anniversary, I simply couldn't say no. I've spent more than a dozen years talking about how I wanted to build the Rolling Stone of gaming publications. Where better to do that then at Rolling Stone?

I'll miss the team here at Polygon, each of them exceptionally gifted. I'll miss being inside Polygon's relatively new Financial District offices. But most of all, I'll miss the community that built up around Polygon, the readers who take the time to consume the things we make and to talk about the topics we raise.

A website is nothing without its community and Polygon's and Kotaku's communities are thriving centers of discourse, enthusiasm and support.

Thanks for taking the time to read what I've written, both here in this forum and over the years.

For me, today is a big deal, an important moment in my career as a journalist. But I know that for you it's just Tuesday.