In tumultuous times such as these, you can at least rely on a few sure things: The sun will rise in the east every morning, traveling during the holidays will be a nightmare, and Microsoft and Sony...
Double Fine today laid off a dozen staff members, blaming the loss of a deal for an unannounced project, according to GamesIndustry.
"One of our unannounced projects was unexpectedly cancelled by...
Project Morpheus, Sony's ambitious move to try and bring virtual reality gaming to the mainstream on the PlayStation 4 and computer, needs to overcome just two obstacles to become a real retail...
Game designer Ron Gilbert pondered the definition of the label "indie developer" in a post on his website today, posing numerous questions about the term apparently in an effort to point out how...
The Experimental Gameplay Workshop — a curated showcase of some of the most exciting experimental game design in 2014 — featured works that spanned themes like sex, the use of the body in games,...
Puzzle-platform adventure game The Cave is now available for Ouya, developer Double Fine announced today via Twitter.
The Cave stars a ragtag team of adventurers as they explore the game's...
A new trailer celebrates the launch of The Cave on iOS devices today.
The trailer introduces some of the game's cast of characters, as well as the puzzles and obstacles they'll face on the way to...
The Cave, Ron Gilbert and Double Fine's puzzle-platforming adventure game, will launch for iPhone, iPod Touch and iPad Oct. 3 via the App Store, the developer announced today.
Those who pick up...
Indie Speed Run — in which competing developers create a game within a 48-hour period — has announced this year's panel of judges, including Peter Molyneux, Notch, Kim Swift and Suda51.
R...
The Cave, Double Fine's modern adventure game staring a large cast of mismatched characters and an anthropomorphic cave, is headed to iOS this summer, a representative from the developer confirmed...