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There’s a lot of things you can do with a hatchet and a Nazi
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Based on the Bethesda and Machinegames series, the Kickstarter goes live later this year
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Video games still struggle with how to show disabled characters
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Game artists have been hiding it in games for years
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MachineGames creative director on the timelessness of killing Nazis
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*collar pull*
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A brief history of the series, 1981 to 2017
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The story behind Wolfenstein’s radical cutscenes