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Warren Spector says the future of games is console and smartphone connectivity

"How do you make a real game on a device that has no buttons or sticks." Warren Spector

Chris Plante co-founded Polygon in 2012 and is now editor-in-chief. He co-hosts The Besties, is a board member of the Frida Cinema, and created NYU’s first games journalism course.

Disney Interactive Media Group CEO John Pleasants has been vocal about the company's move away from core games. With that in mind, we asked Warren Spector, founder of Junction Point and creator of the Epic Mickey series, if Pleasants has done anything to boost the developer's confidence as a maker of core games.

"I wouldn't say he's done anything to increase our confidence," Spector told Polygon. "I would say what he's done is made a very compelling case for the future go gaming being very diverse."

Spector couldn't speak to the future plans of Disney Interactive or Junction Point, but he was eager to share his personal aspirations. Spector said what he'd most like to be working on in the future is "the connection between the little supercomputer we all have in our pockets and [consoles]."

"How do you make game that... I'm going to use a charged word, but how do you make a real game on a device that has no buttons or sticks? " Spector asked. "I have no idea. How do you make a real game on a device where a user — which is all of us — where the user's been trained to expect an experience they can get to in 5 minutes while they're waiting on line for a cup of coffee? I have no idea."

The game designer said that in two years, portable platforms more powerful than a PS4 may be connecting directly to our televisions. And that with over a billion people using smart phones, that's the market to go after. When asked if that philosophy aligns with Disney Interactive's social gaming strategy, Spector emphasized his personal take on a smartphone and console hybrid future.

"I've been doing this for 30 years," Spector said. "I make the games I want to make. I'm going to continue to do that [...] Anybody who doesn't work for Microsoft, Sony or Nintendo, who isn't thinking about how do I get a billion people with an Android, iOS or Microsoft phone in their pocket. How do they interact with my hardware. If they're not thinking about that, they're not thinking hard enough."

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