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Some ideas are too crazy even for Borderlands 2

"If you are joking about something in the Borderlands space, it often ends up in the game."

paul helquist
paul helquist

Polygon talks to Paul Helquist, creative director.

Borderlands quickly gained a reputation for being a game in which practically anything goes, and that's a large part of the fun, and Borderlands 2 promises to be no different.

Creative Director Paul Helquist likened making Borderlands 2 to living in crazy town, but he cautioned that some some ideas were even too crazy for the Borderlands 2 team.

One of the zaniest? A bearded lady bandit with a turret in her beard.

"If you are joking about something in the Borderlands space, it often ends up in the game."

Helquist told Polygon at PAX East in Boston that the Borderlands 2 developers created a massive list of character classes and other ideas that, once they started whittling them down, they realized were probably too crazy.

"We covered an entire wall that was white board with anything that anyone said," Helquist told us. "So we had 'barber,' we had 'combat mortician.' Anything that we could dream of, we put up there.

"If you are joking about something in the Borderlands space, it often ends up in the game."

Except for the bearded lady turret bandit. That one didn't make the cut.

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