clock menu more-arrow no yes

Filed under:

Superbrothers and Jim Guthrie making levels for 'Sound Shapes'

The Office meets Impossible Mission

corporeal sound shapes
corporeal sound shapes

Sword and Sworcery EP designer Superbrothers and composer Jim Guthrie are teaming up once again, this time to create a set of levels for Queasy Games' upcoming PS Vita title, Sound Shapes.

Sword and Sworcery EP designer Superbrothers and composer Jim Guthrie are teaming up once again, this time to create a set of levels for Queasy Games' upcoming PS Vita title, Sound Shapes.

Superbrothers and Guthrie are working on an "album" — that's Sound Shapes parlance for "thematically connected and musically-linked levels" — titled Corporeal. Superbrothers' Craig Adams explained on PlayStation Blog that the levels are set in a modern office full of lovely, pixelated computer networks. He added that the album plays a little differently than Sound Shapes' other levels, shifting gameplay "in the direction of something like Impossible Mission for C-64 and Spectrum."

The Superbrothers and Guthrie levels will be available for a hands-on demo at E3 next month.