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Peter Molyneux reveals '22 Experiments,' first game aims to release in 6 weeks

But will it feature a dog?


Peter Molyneux reveals new game concept and release date

Peter Molyneux' new studio, 22 Cans, is developing a series of "experiments" that will be produced digitally in the run up to the release of a "final product", he revealed in a talk at Imperial College London's Games and Media Event last night.

Called 22 Experiments, the first experiment is scheduled to release "hopefully" in six weeks time, Molyneux stated, however no platform is confirmed as of yet. While information is still scant, he did reveal to Beefjack that the experiments are "very very different, unusual, I think very intriguing things."

"We've got 12 people [in the studio] now, and I'm trying to push this to 20 people as soon as possible," he explained. "And then we're directing all of our staff at the moment towards these things called 22 Experiments, which are 22 experiments that we will release digitally on the journey onto the final product that we're going to make."

Speaking at GaME 12, Molyneux provided further insight into the studio's philosophy.

"Our whole passion [at 22 Cans] is to use some of the technology which is around in the world today in a single product and a single experience, in a way that no one else has used it," he stated.

"I am fed up to the back teeth of consuming other people's visions - of directors' and screenwriters' ideas of what a hero should be; of novelists writing stories that they think are good, but I think are rubbish. Why can't we have stories about me? I want to have my own unique experiences.

"When I put my son to bed at night, the best story I can tell is a story that I make up, and that's a story about his life. And he loves it. That's the story I want. I don't want another James Bond film, I don't want another Avengers."

He emphasized the new title is not a literal storybook, however.

"Please don't take what I've said too literally - it's not a storybook called ‘whatever your name is'. It's a bit more subtle than that," he said.

"I love this one thought, and I have experimented with this in previous games, that you find out more about yourself while being engaged with this experience than [you would] with anything else. And we all love finding out about ourselves - whether it's through personality tests, or someone turning around to you and saying X, Y and Z."

Peter Molyneux left Lionhead Studios in March to head 22 Cans.

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