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Microsoft says it supports 'Fez' team's choice to reissue broken patch

"Polytron were in the best position to determine what the acceptable quality level is for their game." Microsoft

Fez
Fez
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Microsoft comments on Fez patch problems.

Earlier this week, the developer of Fez reissued a "kinda broken" patch for its Xbox Live Arcade game, explaining that it would be cost prohibitive for them to repair that title update, despite the fact that it sometimes corrupted players' save files. "Microsoft would charge us tens of thousands of dollars to re-certify the game," developer Polytron wrote on its blog on Wednesday.

In a response from Microsoft today, the Xbox 360 maker says it supports Polytron's decision to reissue the imperfect patch and claims it worked with its creators to make title update costs not "a blocking issue."

"Polytron and their investor, Trapdoor, made the decision not to work on an additional title update for Fez," reads a Microsoft statement. "Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game."

"While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn't a blocking issue," the statement continues. "We remain huge fans of Fez."

Polytron estimates that Fez's file corruption problems affect less than 1% of players.

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