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'Dishonored' video explains how to build a world with art and history

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How to design a believable nonexistent city.

dishonored
dishonored

Dishonored, the upcoming stealth/steampunk/first-person shooter mashup from developer Arkane Studios, received a new video today in which the developers reveal that they used art to immerse players into their fictional world.

Dishonored, the upcoming stealth/steampunk/first-person shooter mashup from developer Arkane Studios, received a new video today that explains how the developers use art and history to immerse players into their fictional world.

The challenge, according to Viktor Antonov, visual design director on the project, was creating a believable city filled with steampunk buildings, vehicles, and characters.

The team used rooftops, smokestacks, and facade ornaments typical of London in 1666 as a backdrop to create Dishonored's fictional city, Dunwall.

“When the first design came back, it [looked] very real even though it’s not,” said Raphaél Colantonio, co-creative director. “It’s kind of believable because our brain kind of processes it in a way which looks like, ‘Oh, wow! That looks like a place that could exist.’”

In keeping with the technological limitations and the steampunk atmosphere, the team based Dishonored’s weapons on suspension, steam, and basic fuel, with a dusting of science fiction sprinkled throughout, Antonov said.

The developer diary also explores character design, as the creative team lends insight into how the basic character shapes reflect their personalities.

At QuakeCon 2012, the developers spoke about the process of building Dishonored's worlds and the many iterations it saw during development.

Dishonored is poised to strike on Xbox 360, PlayStation 3, and PC on October 12th. You can take a video tour of Dunwall narrated by its architects by watching the video below.