Rayman Legends' Wii U port received a new video today explaining the process that Ubisoft used to bring the game to Nintendo's system.
Rayman Legends' Wii U port received a new video today explaining how developer Ubisoft used Nintendo's dual screen console to create new controls for the Legends experience.
Because the Wii U's GamePad includes touch capabilities, Ubisoft created a new control scheme to allow for gesture-based mechanics. Rayman Legends also leverages the GamePad's gyroscope for direct manipulation of levels.
Ubisoft focused on Legends' asymmetrical gameplay by using the Wii U's dual screens and combining the strengths of Classic Controller and the GamePad. The Wii U version includes a level built to exploit the Wii U's capability, in which the GamePad player controls a flying shield that can both protect the other player and help by serving as a floating platform.
"It's really doing things together at the same time, but with completely different responsibilities," said Michel Ancel, the game's creative director.
You can check out the video below, and the rest of our Wii U coverage here.