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'Bayonetta' on PlayStation 3 was Platinum Games' 'biggest failure' according to director


Director of Platinum Games Atsushi Inaba considers the PlayStation 3 version of hack-and-slash action title Bayonetta the developer's "biggest failure," reports Edge in a ten-page feature from its latest issue.

In an interview excerpted on Edge's website, Inaba stated that handing the PS3 port over to the studio's in-house team at publisher Sega was a mistake, resulting in framerate and control issues that ruined players' experience of the game.

"At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it... is irrelevant," Inaba told Edge. "We made the decision that we couldn't. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.

"One thing I will say is that it wasn't a failure for nothing," he added. "We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn't a pointless failure, but it was a failure nonetheless"

Platinum's exclusivity deal with Nintendo regarding Bayonetta 2 is a result of the developer's five-game multi-platform contract with Sega ending. Inaba said Platinum was already discussing the sequel with other publishers as it wrapped up production on the fifth and final project with Sega, online beat 'em up Anarchy Reigns.

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