Gears 5 Act 2 Chapter 5: Dirtier Little Secrets has six collectibles to find, and in this guide we’ll show you the location of every one (as well as a bunch of Components along the way).
Table of contents
When you enter the ice cave as part of this mission, you’ll see another fever dream. After that, you’ll have to shut down a couple generators. The first is on your right. The second is on your left. These Components (5) are in a fuse box in the second generator building.
Collectible 1 // Netherecutt helmet
When you first get to the ice cave, instead of going immediately to the generator buildings to disable the laser turrets, hug the right wall. Enter through the opening there, and keep hugging the right wall. You’ll find this collectible on the ground.
This Component is on a table in the first room you open when you’re looking for the generator to turn off the cryo- jets. Just head up the ramps to the left when you get to the cryo-jet room.
Collectible 2 // Subject analysis: UL-119-2
After you stop the cryo leaks, but before you go to the next room, take the ramp on the right side of the room up, kick the door down, and enter the control room. The collectible is on a desk to the far right, and Components (5) are in a fuse box to the left.
After you enter the room where Niles shows off his more unstable experiments, take the ramp up on your right. The Component is sitting on a desk.
Collectible 3 // Subject analysis: TE-872-3
After the unstable experiments room and the cutscene, this is sitting on the ground next to Kait as soon as you regain control. It’s the same thing she read in the cutscene.
After yet another malfunction, you have to run through a room to get to the generator. This is on a shelf to the left of the first door that you have to run through.
Collectible 4 // Lexigram Board
On a corpse slumped up against the third generator that you have to shock. (It’s the one where you need to run through a cold room to get to the generator.)
Collectible 5 // Subject Analysis: EV-184-9
After a long cutscene with lots of plot points, you’ll have to chase Nilesbot out of the lab. You’ll come to a door where you can pick up a pipe. Kick down the door, and use a pipe to destroy a block of ice, so you can enter the next room.
This collectible is on a desk to your left near a gushing pipe. Grab it quickly to avoid as much damage as possible.
After you pick up the pipe, kick down a door, and use a pipe to destroy a block of ice, you’ll enter the next room. This is on a shelf next to a body that you have to examine.
Collectible 6 // Sketchbook
Use Niles’ hand to lift the lockdown, and enter the next room. It’s the one with the little rocking horse on the rug. As soon as you come through the door, this collectible is on the ground to your left.
After you close the door to keep the big bad Matriarch at bay (the first time), another door will open behind you. Before you run to the right down the critical path, shoot the frozen bad guys across the gap in front of you. That will expose these Components for Jack to retrieve.