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Gears 5 Act 3 – Chapter 2: Rocket Plan collectibles guide

Find every collectible (and a ton of Components along the way)

Gears 5 Act 3 – Chapter 2: Rocket Plan collectibles guide The Coalition/Xbox Game Studios via Polygon

Gears 5 Act 3 – Chapter 2: Rocket Plan has six collectibles to find, and in this guide we’ll show you the location of every one (as well as a bunch of Components along the way).


From where you start in the UIR Rocket Hanger, take the stairs down and then up to the opposite side of the room. This is sitting near some ammo crates, sandbags, and a turret.

Collectible 1 // Hammer of Dawn Command Case

Open the door and enter the dark room where you need to turn on the lights. The light switch is in the far left corner. This briefcase collectible is the far right corner, next to a corpse.

Collectible 2 // OZP-11 Termination Directive

Turn on the lights, and your next goal is to cross the other side of the hangar. Instead, walk down the stairs on your right and take the left path. This collectible is sitting on top of a barrel.

Components (3)

In the same lower area where you can find collectible 2, this is along the opposite wall in a fuse box.

Components (3)

Ride the gantry across the hangar bay. Instead of kicking the door down in front of you, turn left, and follow the path down the stairs. In the corner of the next level, open the fuse box for three Components.

Collectible 3 // UIR Space Mission Brief

Ride the gantry across the hangar bay. Kick the door in, and follow the path outside of the facility, and then back inside the facility. Clear out the bad guys in the room.

Before you leave, hop over the barrier, and climb the stairs into a small office. The collectible is on a table against the far wall.

Collectible 4// Loyalist orders from Major Toly

This collectible is in the room where you discover the nose cone and have to move another gantry. Head to the sandbags to your right, hop over, and you’ll find it on top of a mess of crates.

Collectible 5 // UIR tag: Major Toly

After you open the big round door, you’ll have to fight your way through the next room. Then you’ll have to press a button an duck into the next room. The collectible is directly in front of you, on the ground next to a UIR soldier’s corpse slumped against a tank.

Components (3)

Walk to the opposite side of the tank whee you found collectible 5, and you’ll see a sandbag barrier and a fuse box on the wall beyond that. Open the fuse box for a three-pack.

Components (3)

A dark, Jack-lit hallway follows the area with the fifth collectible and the components. Walk past the doorway to the lit room, and you’ll find these on the ground near a turret.

Collectible 6 // The major’s speech

A dark, Jack-lit hallway follows the area with the fifth collectible and the Components. Walk into the room (via a hole in the wall), and search the table on the left for this document.

Components (3)

Just after you find the lift that’ll take you out of the hanger, hug the right wall until you find these in a fuse box.

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