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Gears 5 guide: Act 3 – Chapter 3: Some Assembly Required collectibles

Find every collectible (and a ton of Components along the way)

Gears 5 guide Act 3 – Chapter 3 Some Assembly Required collectibles The Coalition/Xbox Game Studios via Polygon

Gears 5 Act 3 – Chapter 3: Some Assembly Required has 13 collectibles, and in this guide, we’ll show you how to find them all (plus a ton of Components along the way).

One thing first: You can grab some of Chapter 3’s collectibles while exploring the open-world area before you even start Some Assembly Required. The first collectible at the water tower closest to the airport is available as soon as you have your skiff, for example. It’s not a big deal, but it’s something you might come across.

Table of contents

Gears 5 Act 3 Chapter 3 collectibles menu images The Coalition/Xbox Game Studios via Polygon

Collectible 1: Nomad’s Sketchings [Water Tower]

You’ll pick this up at the far end of the room where you free the cloaked Nomad woman.

Components (3) [Water Tower]

Head around to the back side of the room where you free the nomad woman. These Components are in a fuse box there.

Component [Water Tower]

Climb the ladder to the top of the room where you free the nomad woman. Follow the catwalk until you reach a dead end, and use Jack to retrieve the Component.

Collectible 2: UIR LC circuit A1 [City Ruins]

Exploring City Ruins is also part of the Scavengers Secondary Objective.

Make your way in, and fight off the horde. When they’re dead and Jack’s cut through the door, enter and turn right. In the room at the end of the hallway, you’ll find the UIR LC Circuit A1 on a table.

Collectible 3: Well-worn Vasgari Flag [City Ruins]

Gears 5 Act 3 Chapter 3 Some Assembly Required collectible 3
Collectible 3, the Well-worn Vasgari Flag
The Coalition/Xbox Game Studios via Polygon

On your way out of the room where you found the UIR LC Circuit A1, you’ll find something two more things. The Well-worn Vasgari Flag, a collectible hanging on a wall. YOu’ll need to face back to the room with the circuit to find it.

And also across the broken doorway, you’ll find a fuse box with some Components inside.

Collectible 4: UIR Tag: Fallen Loyalist [Rocket Hanger]

Stand at the flag in front of the Rocket Hanger, and head left keeping on the outside of the cement blocks. This collectible is next to a solder’s corpse.

Collectible 5: Loyalist Orders To Lieutenant Melich [South of Harbor Docks]

In the western desert, south of the Harbor Docks, you’ll find a few trucks partially buried in the sand. This collectible is next to a corpse leaning on one of the trucks.

Components (5)

In the western desert, you’ll find these next to a corpse at the map location above. Be careful, though: As soon as you pick up these Components, you’ll have to fight some enemies.

Component [Harbor Docks]

On the aft of the ship that’s attached to this area’s flag. It’s also where a sniper spawns.

Collectible 6: UIR Circuit B1 [Cargo Shipwreck]

This is part of the Scavengers Secondary Objective.

Head away from where you enter the Cargo Shipwreck, and you’ll find … well, the only area other than the arena where you fight everything. You can see that in the gallery above.

Walk up a staircase, and this collectible is next to a dead soldier.

Collectible 7: Emergency Loyalist Radiogram and

Collectible 9: UIR LC Circuit C1 [Artillery Battery]

Clearing out the Artillery Battery is part of the Scavengers Secondary Objective.

After you cross under the bridge, head south, and you’ll find the Artillery Battery along the train tracks. Fight your way inside, and walk up the stairs to the second floor. From there, you can get three things:

  1. Components (3) in a fuse box on the right wall.
  2. UIR LC Circuit C1 on the table in the center of the room, which is one-third of the components you need for a boost to Jack’s Hijack ability. It’s also a collectible.
  3. Emergency loyalist radiogram collectible on a table to the left.

Collectible 8: RNV Borascu Captain’s Log [Cargo Shipwreck]

In the desert southeast of the bridge, you’ll find the Cargo Shipwreck. Enter, and fight off the Swarm and the corrupted DeeBee Rejects.

The collectible here is inside a large shipping container. You can find it if you hug the right wall from where you entered the area. Or you can find the yellow container like we did in the image above, and look for it that way.

Either way, get inside, and you’ll find it on the ground next to a body.

Components (3) [Cargo Shipwreck]

Head away from where you entered, and you’ll find a way up and out of the central arena where you fought everything. This Component is partially buried in the sand near a DeeBee.

Collectible 10: UIR tag: Lieutenant Melich [Train Turntable]

During Act 2, you’ll need to go to the Train Turntable. Fight your way into the control room, and this collectible is in the far left corner. (Yes, this is one of those from Chapter 3 that you can get during Chapter 2.)

Components (3) [Train Turntable]

A few yards away from the collectible in the control room for the Train Turntable, you’ll find these Components in a fuse box.

Component [Pump Station]

On a crate near the guy trying to fix the station.

Collectible 11: Lightmass Missile Fragment [Cosmonaut Training Facility]

To the right of the entrance to the facility is a white wall with a couple of golden, horizontal stripes. On the sand in front of that wall, you’ll find this collectible.

Components (3) [Cosmonaut Training Facility]

Enter the facility through the crack in the wall, and you’ll find these Components in a fuse box along the left wall.

Component [Cosmonaut Training Facility]

Open the first door to enter the facility, and you‘ ll find this component on your left. Have Jack retrieve it.

Components (3) [Cosmonaut Training Facility]

After you open the first door and slide down the ramp, hug the left all in the dark room. You’ll walk through what looks a bit like metal detectors. These are partially buried in the sand beyond those.

Components (5) [Cosmonaut Training Facility]

After Jack goes through the vent and gets you access to the entire facility, walk through the door he opened, and take the path to the right. Look for an opening in the wall, and a safe on the ground. Have Jack zap the safe, and you’ll find these Components inside.

Components (3) [Cosmonaut Training Facility]

After you fight your way down a hallway and kick open a door, you’ll find a room with cosmonaut suits on your right. These are in a fuse box on the wall farthest from the door.

Components (5) [Cosmonaut Training Facility]

Just before you leave to enter the storm, look to your left for a pair of chained doors. Bash them open, and you’ll find these Components in a fuse box in the room that follows.

Components (3) [Cosmonaut Training Facility]

Crouch your way under the hanging DeeBees, and turn left to go toward the centrifuge. You’ll find these Components partially buried on the left side of the path.

Collectible 12: UIR tag: Captain Tagger [Cosmonaut Training Facility]

After the centrifuge kills the Snatcher, this collectible is on the ground on the path leading out.

Component [Cosmonaut Training Facility]

Park your skiff, and head past the flag. Take the left path toward a dead end, and you’ll find this partially buried in the sand along the right side sitting next to some wreckage

Component [Cosmonaut Training Facility]

On a table at the far end of the hall, after the centrifuge creates a path out.

Components (5) [Cosmonaut Training Facility]

In a fuse box in a dark room that Jack will light after the centrifuge creates a path out.

Collectible 13: Fallen nomad’s visor [Nomad Convoy]

You’ll discover the nomad convoy toward the end of this chapter. You’ll walk in between two tanks. Turn to you right as soon as you reach the end of the tank on your right, and you’ll find this (tiny) collectible partially buried in the sand.

Components (3) [Nomad Convoy]

Sitting on the destroyed end of a yellow cargo container, after you help the nomads clear out the immediate threat.