The collectibles in Gears 5 Act 2 – Chapter 1: Recruitment Drive are hidden throughout the map starting as soon as you take control. In this guide, we’ll show you how to find them all. We’ll also call out any Components to pick up along the way.
COLLECTIBLE 1 // HAND-CARVED RIFTWORM FLUTE
As soon as you take control of Kait, walk down the stairs on your right, and enter the first doorway on your right. This collectible is sitting on the checkout counter to the left of the entrance.
There’s also a Component to your right.
COMPONENT
Back outside, walk down the stairs and past the fishmonger who laughs too hard at his own joke. Pass him, and look for a staircase leading up to a landing across the main street. (It has a pipe zigzagging up the side of the building.)
Take the stairs up, turn right, and walk to the opposite side of the landing you arrive on. There’s a ceiling-height metal bookcase on your right. You’ll find this Component on the far side of it.
COMPONENT
As you walk through town, you’ll see a store labeled Machine Shop on your right. Take the stairs that lead up to it, and turn right instead. Walk down the stairs, and you’ll find the Component on the ground between some gigantic ice blocks.
COLLECTIBLE 2 // ILIMA CITY LICENSE PLATE
As you walk through town toward the chief, you’ll see a store labeled Machine Shop on your right. Walk past it, and you’ll see a furnace along the righthand side of the road. This license plate is sitting in front of a pile of scraps in front of the fire.
COLLECTIBLE 3 // LOST GEAR HELMET
Before you go through the security gates, look for this collectible just outside of the Town Hall building. Town Hall is to the left of the decorated riftworm bone in the middle of the street. This collectible is on the far right side (as you’re looking at the building), nestled among some snow-covered bushes.
COMPONENT
Make it through the security gates, and use Jack to help with the escaping steam. Look into the building past the vent Jack fixed, and you’ll see this Component. Just walk up the stairs and take it. And before you leave, check out the COG scanner on the other side of the room (it’s not a collectible, but it’s a point of interest).
COLLECTIBLE 4 // WOODEN LANCER TOY
Head past the steam vent, and the street will turn to the right. A little boy will call you a fascist and get pulled inside by his mother. This collectible will be sitting up against a square concrete block.
COMPONENT
Sitting on a counter inside the building with the Salvage N Trade sign above the doorway. (It’s just down the street from collectible 4 above.)
COLLECTIBLE 5 // MAJOR HOWL AND THE BATTLIN’ ANTS!
Head past the steam vent, and the street will turn to the right. Look for a building with a Salvage N Trade sign above the doorway along the left side of the road.
There’s a Component on the checkout counter, and this collectible is on a shelf against the wall to the left of the Component.
COLLECTIBLE 6 // NEW VILLAGE RULES MANDATE
After you walk through the second security gate, this note is on the wall to your left.
COMPONENTS
At the bottom of the first staircase that you walk down, turn left, and this Component is sitting on the floor in a green-lit storage room.
Just a few seconds after that, Kait has her first headache vision. When that ends, enter the door to your left, and this is on a shelf.
COLLECTIBLE 7 // NOTE THE THE CHIEF
After Kait has her first vision, follow the flags on streamers to the orange and white greenhouse. This collectible is sitting on a table in the middle of it.
COMPONENT
Walk past the guy who likes his plants a little too much, and hug the right wall before you take the stairs down. There’s a Component on the ground behind the meat steaming shed.
COLLECTIBLE 8 // NORSKO’S LETTER
Walk past the guy who likes his plants a little too much, and take the stairs down. you’ll see a gigantic windmill in the distance. This collectible is along the walkway, sitting on top of a wooden crate. You’ll find it just before you speak with the chief.
COMPONENT
In the room where you use Jack to jumpstart the generator, there’s an adjacent room full of weapons and ammo. And also a Component sitting on the floor in the corner near the Dropshot.
COLLECTIBLE 9 // Outsider Skiff Schematic
As you fight your way back through the town after talking to the chief, you’ll pick up a new Shock Trap for Jack. After that, you’ll come back to the Machine Shop. Before you hop into the Silverback, look on the windowsill nearby for these plans.
COLLECTIBLE 10 // COG TAGS: OSCAR DIAZ
After fighting your way out of town and watching a cutscene, you’ll regain control in the dark. While you’re looking around for the light switch, you’ll find these tags on a table in the far right corner of the room.
COMPONENTS
After fighting your way out of town and watching a cutscene, you’ll regain control in the dark. While you’re looking around for the light switch, you’ll find a nearby ladder to climb up. You’ll find this three-pack of Components on a table up there.
Back on the ground floor, find a fuse box against the wall for another Component.