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God of War guide: Jotunheim in Reach walkthrough, items and collectibles

Look, there was no easy choice.

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

During God of War’s “Between the Realms,” after doing exactly what you were told to never, ever do, you’ll move on to “Jotunheim in Reach.” You’ll have to do a bit more work, but it’s almost time to fulfill your late wife’s final wish.

Tyr’s Temple

Now that you’ve returned the Jotunheim Tower to Midgard, you can use it. Head along the bridge back to the Temple and the Realm Travel Room. Don’t worry about stopping at the dwarves’ shop on your way past (spoiler: things don’t go as planned).

Head into the Travel Room, select Jotunheim at the controls and push the button. We’ll wait.

Back outside, talk to Brok and Sindri to find out your next destination. While you’re there, buy and upgrade anything you can — you won’t get another chance for a while.

The Serpent’s Horn

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

Back out on the bridge, run down to the switch at the midpoint. Ride the elevator up and have Mimir call the World Serpent.

Belly of the Beast

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

Head to any of the boat docks nearby and hop in a canoe. Paddle over and into the World Serpent’s mouth.

Find Mimir’s Eye

Items in this area: wooden chesst, Legendary Chest (Mimir’s Eye), Legendary Chest (Symbol of Heart)

There’s not a whole lot going on inside the Serpent’s stomach, so just keep paddling along and avoiding rocks. Eventually, there will be a little more light and you’ll spot a wooden chest on your left. “Beach” the canoe to the left of it and grab the hacksilver.

You’ve only got a few more feet to go, so just hop into your canoe again and keep paddling back into the serpent until you find a place to dock.

Run forward along the dock until you see a pile of planks against a wall ahead of you. Smash them to uncover a place to climb — but don’t climb yet.

Turn to the right and look across the water for a spinning yellow panel next to a crane. Toss your axe at the panel until it won’t turn any more and freeze the gear below it in place. This will swing the crane over and give you something to climb on.

Climb up the crack in the wall you uncovered a second ago and work your way over to the right. Jump down onto the crane’s platform, then recall your axe. It’ll swing you back around to the right and bring you to another wall to climb.

Turn left at the top and run straight along the path toward the Legendary Chest. Open it to retrieve Mimir’s Eye.

Turn to the left and jump the gap to find another Legendary Chest. There are no eyes in this one, sadly, but you will find a Symbol of Heart enchantment.

Jump back across the gap and take the zip line on your right down to the dock. Hop back in your canoe and paddle all the way back out of the serpent without any drama whatsoever.

Thamur’s Corpse

Okay, so we lied. There was some drama.

This is it, the final battle with Baldur.

Baldur boss fight

In this section, we’ll walk you through the Baldur boss fight, one phase at a time.

Baldur phase 1

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

Pick your favorite weapon and unload everything you have onto Baldur. This phase is just about getting to the next one. Focus on dealing enough damage to trigger the transition.

Baldur phase 2

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

While Freya tries to keep the boys from fighting, your job is to just keep dealing damage.

Your axe will do the job just fine, but the Blades deal marginally more damage and have the benefit of giving you added reach while Baldur bounces around the arena.

It’s tempting to try to have the boy shoot the crystals around the arena, but don’t waste the shots — Baldur’s too unrelenting in his attacks to give you enough breathing room anyway.

Baldur phase 3

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

This time, Baldur’s marginally more vulnerable to Frost attacks, so switch back to your axe. You’ll have to deal a couple waves of Broods this time as well. Try to clean them up while avoiding Baldur’s attacks, and then turn all your attention on him until the next wave shows up.

Baldur’s got a few attacks to watch out for this time, but they’re all well telegraphed:

  • He’ll rear back and pound the ground to send out a line of fire. This attack will have a yellow parry circle. You can block this one, but it’s better to roll out of the way and preserve your health.
  • He’ll hunch over and explode in a ball of fire. This one will have a red parry ring. Just roll away from him.
  • He’ll launch himself into the air and come crashing down (it’s similar to one of his attacks from your first fight). This one won’t have a parry ring, but you’ll know it’s coming when he leaps 50 feet into the air. Just keep moving and you won’t get stomped on.

Baldur phase 4

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

For this final phase of the fight, Baldur will bounce back and forth between hot and cold. Switch your weapons to the opposite — blades for when he’s blue, axe for when he’s red. Don’t hold anything back here. Use your Spartan Range, Runic attacks, Runic Summons — everything.

Baldur will be zipping around and trying to get some punches in, too. Always be ready to block and parry, and you’ll survive just fine.

Twilight Beckons

SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

And that’s it. You have everything you need to fulfill Faye’s final wish and travel to Jotunheim. There’s nothing to collect there, and it’s a pretty linear level.

Now that you’re free to explore without all that responsibility hanging over your head, check out our other God of War guides to help you find every collectible, defeat every Valkyrie or overcome the challenges of Niflheim.