Chivalry 2 is a brutal melee combat game. In each match, you fight face-to-face against dozens of players, swinging swords and dodging arrow fire. Your life can end in an instant, so learning how to stay alive in this chaotic game is essential.
Polygon’s Chivalry 2 beginner’s guide will help you pick the right class, defend yourself, and win games by playing objectives.
Table of contents
What class should you pick?
There are four classes in Chivalry 2. Each of them has unique advantages that can help swing the tide of battle. The class you select determines the weapons you have and how you should engage the enemy.
Each of the classes also has three sub-classes that alter their combat style. These additional combat types come with new weapons and abilities that maintain their fighting purpose but involve different tactics. You can gain sub-classes by playing as the main class and leveling them up. These additional roles open up at Lv. 4 and Lv. 7.
The Archer is a long-range specialist with the lowest amount of health in the game. What they lack in defense, they make up for with the ability to shoot arrows at enemies from a distance. Their special ability lets them place a flaming brazier down on the battlefield. When arrows are drawn among the flames, their tips catch fire — and flaming arrows deal damage over time as well as obscure vision.
The Vanguard is a heavy-hitting brute. They can equip the largest weapons in the game, like giant swords and maces, without losing their movement speed. Their special weapon is a throwable oil pot that can set an area ablaze. This weapon is great for damaging groups of enemies and denying access to key areas like stairs and hallways.
The Footman is a support class that can sprint into battle. As this class dashes into the fray, they can tackle and knock over enemies or rush in with a stabbing attack. Their special item is a bandage kit that they can throw at allies to heal them. The Footman is the only class in Chivalry 2 that can heal other characters, but that doesn’t mean they should be inactive or hang back. Their access to long weapons like spears allows them to be as effective and dangerous as their companions.
The Knight is a balanced, all-around class. They excel at combat with weapons like swords, and they can also rush in and tackle enemies. Their special item is a war horn that boosts the health regeneration of nearby allies who hear its tune. The Knight is a good class to start with and learn the basics of the game.
How to block, parry, riposte, and kick
Combat in Chivalry 2 is so fast-paced that you can literally lose your head in a single swing. Mastering defense is as essential as being a proficient fighter. However, defending yourself isn’t as easy as holding down a button to block incoming damage.
Effectively blocking attacks requires you to aim your crosshair at the attacking weapon while blocking. Just like in real life, blocking attacks means you must bring your weapon toward a strike and aim appropriately to make contact. You can block a succession of attacks by holding down the block button and moving the cursor around to meet the angle of each incoming blow.
However, each time you block, you lose stamina. Once all your stamina is gone, you’re left open to attacks. Parrying is the best way to block without losing too much stamina.
You can parry an attack by pressing the block button the moment before a hit lands. If timed and aimed correctly, you can block much faster, without wasting much stamina, and you’ll gain an attacking advantage. Pressing the attack button after a successful parry lets you perform a riposte attack. These strikes take advantage of your well-timed block and give you a better chance of striking back against an attacking enemy.
In Chivalry 2, parrying is an essential skill to learn if you’re fending off multiple attackers. If you parry one attack, the window in which you are defending is extended. So if two enemies attack in succession, and you parry the first attack, you will automatically block the second attack. Of course, you can also just hold block to defend two attacks at once, but you’ll not only have to aim to block both attacks, you’ll also lose a lot of stamina.
If you’re fighting an enemy who is blocking too much, you can kick them to make them stagger. Kicking is a fast melee strike that any class can perform to disorient blockers. This physical strike is a great tool that circumvents the defense of players who are good at blocking attacks. Once an enemy is kicked, they will lose their balance, making it harder for them to aim their blocks.
How to defend points
There are two game modes in Chivalry 2. The first is a deathmatch mode where the only goal is defeating enemies. As you take out enemies, their numbers dwindle as players respawn. You must keep fighting until nobody’s left on the opposing team.
The other game mode requires pushing multiple objectives within a certain timeframe.
In this mode, an objective will constantly appear at the top of the screen. The two opposing teams are split up into two groups: attackers and defenders. The offensive team must push objectives by standing near the yellow markers that appear on the battlefield. If that team can occupy the objective space without any enemies near it, a bar will fill up. Once it’s full, that team will move to another objective elsewhere on the map. The attacking team wins if they can push the final objective.
The defensive team must stop the attacking team from completing objectives. Playing as defenders is difficult, and it’s not uncommon for that team to lose several of objectives in a match. However, defenders only lose if they fail to defend the final objective. The defending team wins if they can successfully stop the attackers from completing any objective before that goal’s timer runs out.
In this objective-based game mode, combat is important, but it’s paramount that players pay attention to pushing or defending objectives. If attackers don't focus on capturing objectives, then defenders can secure a quick victory. If defenders don’t protect objectives, attackers will progress toward victory without opposition.
Attacking teams must clear the objectives of enemies and have at least one player from their team standing on the objective. If someone from the attacking side is on the objective without any enemies around, the objective’s bar will fill. Once the bar is full, the attackers can push further to the next objective. Attackers must keep up this pressure until they capture the final objective and win.
Defending teams must clear out enemies and make sure their opponents have no one on objectives. If an enemy is on an objective, defenders can contest that area by occupying it at the same time as an attacking team member. If an objective is contested, its progress meter will pause. If defenders can keep at least one person from their side contesting points, they can run out the timer on the objective. Once the timer runs out on any objective, the defending team wins.