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As you venture about in Rogue Legacy 2, you’ll find Relics — items that will power you up during one of your heir’s journeys. Relics can make or break a run, as many of them can power you up, but sometimes those power-ups come at a cost. Our Rogue Legacy 2 Relics guide lists out all the different Relics you can find and what they do.
Relics are often found in rooms that offer a choice between two of them. Once you take one, you cannot take the other, so choose wisely. Some Relics listed below are also available through special rooms or the Curio Shoppe.
Each Relic costs Resolve, and since you have a finite amount of Resolve, you’ll need to be careful about which Relics you pick. (Sometimes picking neither Relic is better than grabbing one, especially if you’re low on Resolve.)
Resolve is your heir’s confidence and it gets lower the more they carry. Heavy armor and Relics will lower your heir’s Resolve and once it drops below 100%, you’ll lose Max HP. Depending on your heir’s weight class, you’ll get more Resolve, allowing you to carry more.
Relic descriptions are obscured until you use each of them for the first time, making some of your early decisions tricky. Below, we’ve listed all of the Relics, Resolve costs, and Relic descriptions.
Rogue Legacy 2 Relics list
Relic | Resolve cost | Effect |
---|---|---|
Relic | Resolve cost | Effect |
Achilles' Shield | 25 | Deal 10% more Spell and Weapon Damage while at 50% Health or higher. |
Aite's Sword | 35 | You deal 125% more damage, but this Relic is fragile. |
Amaterasu's Sun | 55 | Your Weapon applies (or extends) Burn for 2 seconds. |
Ambrosia | 25 | After taking damage you are Invincible for an additional 1.25 seconds. |
Ancestral Soul | 0 | Revive from mortal blows with 50% of your HP. Can occur 1 time. |
Antikythera | 35 | Gain 10% Magic Damage per enemy defeated. Bonus lost when hit. (Max 50%). |
Arcane Necklace | 25 | Cast 3 Spell(s) to charge the necklace, and make the next cast free. |
Atrophos' Scissors | 25 | Critical damage from Spells and Weapons increased by 20%. |
Blessing of Life | 0 | Take 30% Max HP damage. Increase Max HP by 15%. |
Blessing of Strength | 0 | Deal 6% more Weapon Damage. |
Blessing of Talent | 0 | Gain 20 Resolve. |
Blessing of Wisdom | 0 | Deal 6% more Magic Damage. |
Body Buffet | 35 | Defeated enemies have an 8% chance of dropping a Health Drop. |
Boxing Bell | 45 | Your weapon applies Combo. |
Catalyst | 25 | Deal 20% bonus damage to enemies with a Status Effect. |
Charon's Trial | 0 | Cursed Relic. Until purified, any hit taken is Fatal. Defeat 15 enemies to purify it and gain a 20% Gold, Ore, and Aether bonus. |
Clotho's Spindle | 25 | Critical chance for Spells and Weapons increased by 10%. |
Coeus' Shell | 45 | Defeat 6 enemies to prevent the next source of damage. |
Consume Nectar | 0 | Heals for 500% of Intelligence and restores 100% Mana. |
Cornucopia | 25 | Health Drops restore an additional 8% of your Max Health. |
Corrupting Reagent | 35 | After 3 Dashes, your next Dash will leave a poisonous cloud behind for 2 seconds. |
Cosmic Insight | 25 | Gain 100 Mana when hurt. Mana gained can Overcharge. |
Demeter's Trial | 0 | Until purified, any hit taken is Fatal. Collect 2 food/potions to purify this relic and gain 30% Max HP and 50 Mana. |
Diogenes' Bargain | 15 | Oath Relic. No more gold. All Gold Bonuses are converted into an XP bonus instead (100% + your Gold Bonus). |
Dreamcatcher | 35 | Defeat enemies while at Max HP to gain 5 Max Mana. (Max 200). |
Empty Vessel | 25 | Gain 10% bonus Health, Weapon and Magic Damage. |
Fate's Die | 25 | After defeating 6 enemies, the next non-special enemy hit dies instantly. |
Freon's Reward | 25 | Opening Chests restores Health equal to 100% of Intelligence. |
Glowing Ember | 25 | Deal 75% more damage on every 6th hit. Counter resets if you take damage. |
Gnawed Bone | 25 | Eating Health Drops while at Full Health increases Max HP by 10% (Max 3 stacks). |
Grave Bell | 35 | You have a 25% chance of avoiding a Fatal Blow. |
Hector's Helm | 25 | While below 50% Health, deal 20% more Spell and Weapon damage. |
Hermes' Boots | 35 | You are Immune to static spikes. |
Heron's Ring | 35 | For every point of Resolve below 100%, deal an additional 1% bonus Magic damage. |
Hyperion's Ring | 55 | Revive from mortal blows and regain 50% of your HP. Can occur 1 time(s). |
Incandescent Telescope's Bargain | 15 | Oath Relic. Deal 25% more damage to enemies far away, but deal 25% less damage if they are nearby. |
Ivy Roots | 25 | Deal 12.5% bonus damage while on the ground. |
Ivy Seed | 25 | Create an Ivy Canopy every time you do an Aerial Recovery. |
Lachesis' Measure | 55 | Enemies defeated with a critical hit restore 6% of your Max Health. |
Lamech's Whetstone | 35 | Weapon Skill Crits now apply Magic Break for 2.5 seconds. |
Lily of the Valley | 10 | Two are required to open the doors to Estuary Naamah. |
Lotus Petal | 25 | Increase your total Mana Pool by 50. |
Lotus Stem | 45 | Blocks up to 2 attacks. Consumes 150 Mana per block. Mana potions restore charges. |
Marble Statue | 25 | Landing creates a small shockwave that destroys Mid-sized Projectiles and deals 50% Magic damage. |
Obelisk | 25 | Your Skill Crits have an extra 20% chance of becoming Super Crits. |
Onyx Key | 45 | A black key. (Used to open the Onyx Gate.) |
Pandora's Trial | 0 | Cursed Relic. Until purified, any hit taken is Fatal. Defeat 10 enemies to purify this relic and gain 50 Resolve. |
Pearl Key | 45 | A white key. (Used to open the Pearl Gate.) |
Rage Tincture | 25 | After taking damage, deal 100% more damage during the Invincibility window. |
Raven's Ring | 35 | For every point of Resolve below 100%, deal an additional 1% bonus Weapon damage. |
Red Sand Hourglass | 25 | Every 5 seconds your next Weapon attack deals 75% bonus damage. Timer resets if you take damage. |
Serquet's Stinger | 55 | Your Weapon applies 1 stack of Poison. |
Skeleton Key | 35 | Open locked or melted Fairy Chests. Breaks after use. |
Soul Tether | 45 | Every 5 seconds, your next attack deals 150% bonus Magic damage to all nearby enemies. |
Steel-Toed Boots | 35 | Spin Kicks now apply Armor Break for 3.5 seconds. |
The Future Successor's Bargain | 0 | Oath Relic. Depart this world. Increase your current Gold by 35%. (Instantly kills you.) |
The Heavy Stone Bargain | 15 | Oath Relic. Your Weapon deals 100% more damage, but has a 2 second cooldown. |
The Incarus' Wings Bargain | 15 | Your jump is replaced with Flight, but you take 100% extra damage. |
The Serrated Handle's Bargain | 15 | Oath Relic. Deal and take 100% more damage. |
Vanguard's Banner | 45 | Dashing creates a wave that destroys Mid-sized Projectiles. Waves travel 2 units. |
Voltaic Circlet | 35 | Hitting an enemy with your Weapon will generate a damage aura around you for 1.5 seconds. |
War Drum | 45 | Every unique relic increases your damage by 6%. |
Weighted Anklet | 25 | Your Spin Kicks deal 25% more damage. |
Weird Mushrooms | 35 | Defeated enemies have Spore Burst applied to them. |
Zealot's Ring | 25 | Spells cast while at maximum Mana deal an additional 20% damage. |