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Halo Infinite’s Zeta Halo is dotted with UNSC Forward Operating Bases. They’ve been claimed by the Banished, and it’s Master Chief’s job to reclaim them.
In this Halo Infinite FOB guide, we’ll explain how to claim FOBs (spoiler: you shoot aliens) and what you’re able to do there.
Halo Infinite FOBs (Forward Operating Bases) basics
At their most basic, Halo Infinite FOBs are platforms where you can pick up weapons, vehicles, and Marine reinforcements. When you first find one, it’ll be populated with a bunch of Banished who don’t want you there.
Once you clear out the Banished, you’ll need to interact with the console in the middle of the platform to make the FOB controlled by you and the UNSC.
As soon as you (re)capture of FOB, your map will fill in with nearby items like Spartan Cores, Mjolnir Armories, UNSC Squad distress beacons, and Outposts. Controlled FOBs also become fast travel destinations (meaning you can fast travel to them) and places where you can resupply.
Or, as Halo Infinite says (briefly) when it introduces FOBs:
When controlled, Forward Operating Bases reveal Banished and UNSC activity in the surrounding region, serve as fast travel hubs and rally points for UNSC Marine fire support, and provide access to vehicle drops, weapons, and weapon variants. Gaining Valor unlocks available resources at all captured FOBs. Defeat the Banished and access the control terminal to claim this FOB.
Weapons, vehicles, and Marines
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There are three things to do at a controlled FOB: call in a vehicle, pick up weapons, and meet up with Marine reinforcements.
FOB vehicles
To call in a vehicle, interact with the same console you used to capture the FOB, pick from any of the vehicles you've unlocked, and your pilot buddy will drop it off (usually right on top of one of your Marine buddies).
FOB weapons
Weapons are in and around the glowing crates across from the vehicle console. There will always be an MK50 Sidekick, an MA40 Assault Rifle, and a couple M9 Frag Grenades laying on the boxes there. The glowing boxes give you more options. Activate one of the crates with a holographic weapon above them (there are four of them, but they’re all the same), and you’ll get to cycle through the weapons you’ve unlocked by earning Valor and the unique weapons you’ve collected by killing Targets.
FOB Marines
Controlled FOBs also have Marine reinforcements hanging around. There are two kinds of Marines here — we’ll call them “guaranteed Marines” and “random Marines” (although Halo Infinite doesn’t).
- You unlock the guaranteed Marines by earning Valor — these are specialists like Assault, Breacher, and Scout Marines who come with a corresponding weapon. These specialists will be up on the FOB platform and immediately follow Master Chief around.
- Random Marines are soldiers armed with assault rifles who hang out on the FOB’s perimeter (the number of these Marines varies, and there might not even be any). These Marines won’t automatically follow you, but you can usually convince them to hop into a vehicle when you roll up.
Or, has Halo Infinite puts it:
Controlled FOBs reveal Banished and UNSC activity in the surrounding region, serve as fast travel hubs and rally points for UNSC Marine fire support, and provide access to vehicle drops, weapons, and weapon variants. Gain Valor to unlock available resources at all captured FOBs.
Unlocking new vehicles, weapons, and Marine reinforcements
There’s a lot to do as you explore Halo Infinite’s Zeta Halo. Two activities — responding UNSC Squad distress calls and liberating Banished Outposts — will earn you Valor. Think of Valor as Master Chief’s reputation.
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As you earn Valor, you’ll automatically unlock new vehicles, weapons, and Marine reinforcements at FOBs. You can see what you’ve unlocked by checking the FOB tab in your menu. You’ll unlock something new every 100 or 200 Valor.
Halo Infinite: FOB Unlocks
Item type | Item | Description | Valor required |
---|---|---|---|
Item type | Item | Description | Valor required |
Vehicle | Moongoose | The M290 Mongoose is a swift, highly mobile all-terrain transport vehicle. | 300 |
Weapon | MK50 Sidekick | Semi-automatic firearm effective at close to medium range. | 350 |
Weapon | MA40 AR | Reliable, fully automatic assault rifle effective at short to medium range. | 400 |
Marine Reinforcement | Assault | One Marine equipped with a MA40 Assault Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 450 |
Vehicle | Razorback | An armored troop transport variant of the M12B Warthog, fit with lightweight composite plating for enhanced protection from enemy fire. | 500 |
Weapon | M9 Frag Grenade | Fragmentation grenade that bounces off surfaces before detonating. | 550 |
Weapon | CQS48 Bulldog | A highly responsive and fast-firing tactical shotgun. Devastating at close range. | 600 |
Marine Reinforcement | Breacher | One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 650 |
Vehicle | Warthog | The M12B Warthog is an extremely capable combat vehicle, owing to its speed, maneuverability, and passenger capacity. | 800 |
Weapon | VK78 Commando | Precision automatic rifle with heavy recoil. Effective at medium to long range. | 900 |
Marine Reinforcement | Scout | One Marine equipped with a VK78 Commando will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 1,000 |
Weapon | BR75 | Three-round burst rifle, best utilized in mid-range engagements. | 1,100 |
Marine Reinforcement | Heavy Assault | One Marine equipped with a BR75 Battle Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 1,200 |
Vehcile | Gungoose | The M290-M Gungoose pairs high mobility and heavy firepower with the addition of two forward-mounted grenade launchers. | 1,400 |
Weapon | S7 Sniper | The S7 Sniper is a long-range precision rifle with two zoom distances. Headshot kill most targets instantly. | 1,500 |
Marine Reinforcement | Sniper | One Marine equipped with a S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 1,600 |
Weapon | M41 SPNKr | Better known as the SPNKr, the M41 SSR MAV/AW is a twin-tube launcher that fires explosive rockets. | 1,700 |
Marine Reinforcement | Demolition | One Marine equipped with a M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | 1,800 |
Vehicle | Scorpion | The UNSC's main battle tank is equipped with a high velocity 90mm cannon for armored targets, and a medium machine gun for infantry. | 2,000 |
Weapon | Hydra | A rapid-fire guided munitions launcher that fires gyroscopically-stabilized rockets, which home in on targets after lock-on. | 2,100 |
Weapon | Striker Sidekick | Precision Mk50 Sidekick modified for improved stopping power. | 2,200 |
Weapon | M140 Longshot | Precision MA40 Assault Rifle with improved long-range performance. | 2,300 |
Weapon Variant | Convergence Bulldog | CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. | 2,400 |
Vehicle | Wasp | The AV-49 Wasp is a close air support VTOL craft, armed with heavy machine guns and twin rocket launchers. | 2,600 |
Weapon Variant | Impact Commando | A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. | 2,700 |
Weapon | BR75 Breacher | BR75 with improved stopping power tuned for close-range encounters. | 2,800 |
Weapon | S7 Flexfire Sniper | An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. | 2,900 |
Weapon | Pursuit Hydra | Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. | 3,000 |
Vehicle | Rocket Hog | Fit with a M79 Multiple Launch Rocket System (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. | 3,200 |