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A brief history of Duke Nukem Forever

We delve into one of the biggest disasters in video game history

Duke Nukem Forever - Duke smoking cigar in front of ‘Welcome to Morningwood’ sign Gearbox Software/2K Games
Russ Frushtick is the director of special projects, and he has been covering the world of video games and technology for over 15 years. He co-founded Polygon in 2012.

What happens when a game is announced and then never comes out? This week on The History of Fun podcast, we dig deep into the horror show that was the Duke Nukem Forever development cycle, from interactive toilets to E3 disasters.

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New to The History of Fun? Every Monday, Russ Frushtick, Allegra Frank and Chris Plante explore the hidden backstories behind the things we love to do. Ever wonder where dodgeball came from? Or the origins of the creepy Chuck E. Cheese robots? Or how about why Beanie Babies exploded and then vanished into the sands of time? We’ll seek to answer those questions and have some fun along the way! Subscribe and join us — we’d love to have you.