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Impressions

Deathloop’s multiplayer sounded cooler than it actually is

MechWarrior 5 DLC rolls back the punishing grind, but the AI is still useless

Deathloop’s kick is the unsung hero of Colt’s arsenal

Behold this city builder starring super-intelligent beavers

Décorum board game is one part Diplomacy, two parts visit to Ikea

Eastward has its own fully playable 8-bit RPG

.dungeon turns what you love into inspiration for a passionate tabletop RPG

Deathloop’s brilliant time mechanics make me feel like a Bond villain

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WarioWare: Get It Together! is a better party game when chaos is involved

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WarioWare: Get it Together!'s best microgame is literally Super Mario World

Painting puzzle game Behind the Frame drips with Studio Ghibli charm

Madden NFL 22’s Franchise is a slow — and overdue — burn

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WarioWare: Get It Together! has a twist: character choice matters

Marvel’s Avengers’ Black Panther is as indestructible as you’d want

Fortnite’s new Impostors mode can’t escape Among Us’ shadow

Monster Train deserves a second life on Nintendo Switch

Ghost of Tsushima’s upgraded camera helps, but is it really necessary?

Destiny’s confusing lore makes a lot more sense as a D&D game

Replaying Hades on PS5 awakened my inner fishing god

Death Trash is a gutsy take on old-school RPGs, but maybe play it next year

Halo Infinite's weapon drills solve the series’ biggest learning curve

Guilty Gear Strive proves the series had to change to survive

Boomerang X makes winning feel like a cheat

Fantasy film The Green Knight has its own tabletop RPG that you can play at home

Final Fantasy 14 nails the most important part of starting a new MMO

Yes, Microsoft Flight Simulator actually works on Xbox Series X

Playdate feels like the Game Boy with a Netflix-style game catalog

Aliens: Fireteam Elite gets the feel of Aliens right

Wayfinder is a power fantasy in which I’m good at poetry

A chill crane game where you catch fish instead of toys

Love Nikki sequel immediately goes wild and now I have a gun

Skyward Sword HD proves we didn’t need a generation of motion controls