Mario Golf: Super Rush has a ton of clubs to buy during your Golf Adventure. To get a lob wedge, though, you’ll have to visit a couple of masters and prove your worth. (This is also where Super Rush’s campaign starts to get … weird.)
In this Mario Golf: Super Rush guide, we’ll walk you through learning about lob shots, where to obtain your own lob wedge, and talk a little about super lob shots and duff shots.
Learn to hit lob shots
Once you reach Wildweather Woods (the fifth course), you’ll need to complete a three-hole practice round, and then a nine-hole Speed Golf round. Once you’re done with those, you’ll get a message to head to the nearby coach.
That coach will let you borrow a lob wedge for the lesson, but you won’t be able to keep it. The important things here are to remember you have to change your shot type with the Y button, and that you can’t put topspin or backspin on lob shots.
Obtain a lob wedge
Follow your arrow through the Balmy Dunes Back 9, to Ridgerock Lake, and finally across Bonny Greens to meet Master Lob.
He’ll give you a lob wedge, and then send you on a pilgrimage to Master Duff. He’ll give you a letter of recommendation to get you through the door.
Learn the way of the duff
Follow your arrow back to the Balmy Dunes Practice Area. Speak with Master Duff there.
You’ll need to shoot three balls into a high pot using your new duff gauge. When you set your power, overshoot the flag by a bit. The duff gauge is a circular target that you have to time exactly. It’ll take a few tries to get it down.
The white ring seems to slow down a little as it approaches the target, so you’ll need to adjust your timing a little. Hit the button just before the outline circle reaches your target.
Super Lob Shots
Once you land three shots in the pot, you’ll have to do three more super lob shots. The rules and advice are the same, the shots just go higher.
Talk to the coach about your lob shot skills
All the way back at the Wildweather Woods Practice Area, talk to the coach again. He’ll point you to a nearby statue where strange events are happening.
Visit the Statue
We’re including this section here since it follows immediately after you get your lob wedge and learn the way of the duff. After you listen to Wario and Waluigi, you’ll get a message from The Spirit.
Great Trial 1 – Trial of Distance
Your goal is to land a shot in each of the three blue circles. Pick a club that gets you close to the right distance, and add some backspin (or super backspin) to make sure your ball doesn’t roll too far. You’ll want to use a different club for each distance. We used the driver, standard 6 hybrid, and pitching wedge.
Great Trial 2 – Trial of Loft
Continue forward to the next green. You’ll need a lob wedge, so open your golfwatch, tab over to equipment, and add it to your clubs.
A wall of water will appear. Your task is to lob shots into the three blue areas on the other side. Remember that you have to hit Y to switch to lob shots.
These will all be duff shots, so make sure you’re ready to hit the duff gauge once you set your power.
Great Trial 3 – Trial of Timing
At the final green, the statue will come to life and start shooting lightning at you.
Pick a direction, and run to avoid the purple targets on the ground. After three lightning bolts from above and one straight shot from the knight, there will be a pause. Head back to one of the craters and hit the A button.
This will set you up for a shot. Wait for the duff gauge to appear, and time your shot correctly to return the lighting to the knight. Do this three times.
You’ll be rewarded with the Lightning Sword.