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Mario Golf: Super Rush topspin and backspin guide

Use topspin and backspin to control run

Mario Golf: Super Rush topspin and backspin guide Image: Camelot Software Planning/Nintendo via Polygon
Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

Mario Golf: Super Rush gives you lots of control over your shots’ direction with the ability to shape your shots via spin. But you also have control over your ball’s run — how it behaves once it hits the ground.

In this Mario Golf: Super Rush beginner’s guide, we’ll explain topspin and backspin, along with how and why to use them during your matches.

Topspin and backspin

Super Rush’s power, shift, and spin control how your shot behaves in the air. Power (and your club selection) determine how far your shot goes, shift determines how straight your shot goes, and spin controls how much curve your shot gets.

Once the ball hits the ground — during the run part of each shot — how the shot behaves is determined by topspin and backspin. Topspin means the ball will continue rolling forward farther. Backspin means the ball will stop rolling sooner (and maybe even roll backward a little).

You add topspin by double tapping the A button while setting a shot’s power. To add backspin, tap B. Double tapping B will add super backspin.

Topspin is good when you want a little extra distance, like rolling along the fairway farther than just your power will carry a shot. Backspin is a great way to get your shot to stop moving like when you’re shooting onto the green.

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