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Mario Golf: Super Rush spin, curve, and shaping shots

Control the curve and height of your shots

Mario Golf: Super Rush spin, curve, and shaping shots Image: Camelot Software Planning/Nintendo
Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

Mario Golf: Super Rush gives you a lot of control over your shots, both on the ground and in mid-air. Spin adds curve to your shots, allowing you to maneuver around and over obstacles.

In this Mario Golf: Super Rush guide, we’ll explain how spin works and how you’ll use it.

Spin and shaping shots

Your spin stat determines how much curve you can put into your shots. After you’ve set a shot’s power, you’ll be able to adjust the shot’s spin by moving the left thumbstick (this is kind of like shift, but intentional).

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Adding spin will make shots curve mid-flight.
Image: Camelot Software Planning/Nintendo via Polygon

Increasing your spin stat will add sections to your spin gauge. Each of these sections are distinct, and you can change the direction of the shot mid-flight. You’ll even be able to zigzag shots.

Spin also lets you control the vertical trajectory of your shots — but not as much as club selection does. Arrows going forward indicate a higher shot, and arrows pointing back mean a lower shot.

Spin gets powerful fast. It never quite gets to a sudden 90° turn, but it can feel close. Practice with spin, and use it subtly at first — there are three levels of spin indicated by chevrons on your spin gauge. Make your adjustments gently at first before trying hook shots.