clock menu more-arrow no yes

Filed under:

No Man’s Sky gets Nvidia DLSS support for smoother 4K performance

New, 2 comments

The feature will even work in VR

If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.

No Man’s Sky players will soon be able to explore the vast reaches of outer space at a smooth frame rate all the way up to 4K resolution, as support for Nvidia’s Deep Learning Super Sampling (DLSS) technology is coming to the game this month, Nvidia and developer Hello Games announced on Tuesday.

DLSS is a feature exclusive to certain Nvidia graphics cards that aims to bring improved performance and image quality to games. The process takes lower-resolution images and uses machine learning to upscale them without a loss in quality. Because the images themselves are being rendered at a lower resolution, then upscaled later, the process is far less strenuous for computers and allows for higher performance and frame rate.

In the case of No Man’s Sky, DLSS should mean that more players can experience the game at 4K resolution while still keeping it at a playable frame rate. This process sometimes results in an image that doesn’t look quite as good as one that was natively rendered at 4K, but it sometimes exceeds native 4K quality as well. To see how much of a performance increase DLSS delivers for No Man’s Sky, check out the video above, which shows off the frame rate boost possible when running the game on an Nvidia RTX 2060 Super — a relatively modest card when it comes to GPUs that can do DLSS. The video also reveals that DLSS will work with No Man’s Sky in virtual reality.

DLSS is available on Nvidia’s ray tracing-capable GPUs — the GeForce RTX 20-series and 30-series graphics cards. No Man’s Sky is one of nine games getting DLSS support in May.