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Obduction walkthrough: Maray 5. The pods

Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

Walkthrough

Once you arrive at the station, exit the pod, start heading down the ramps and work your way around to the back.

You'll see a Villein input device that you can ignore for now. Keep following the path to the left of the input device.

You'll come to a closed door and a trapped, but still living, Villein. To the right, there's a folding table.

On the table, you'll find a list of the podded people and aliens. Take note of the numbers next to Farley and Josef — 194 and 222 respectively.

Head back to the station and the input device you just passed. Using what you know about Villein numbers, convert these numbers to Villein and enter them, one at a time into the device.

Entering 194 will call Farley's chamber.

222 will call Josef's.

Reset the device to zero to return to the top. Now head back to the trapped Villein and you'll find the door open.

Obduction guide full table of contents

Navigating Obduction (and our guide)

We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle or an objective. Every page flows into the next, and you can use the quick navigation box just above to hop to the previous or next area.

In long chapters, there's a table of contents at the top of the page. In every chapter, there's a table of contents at the bottom showing Obduction in its entirety. If you're not sure exactly where to go, just look at the copious images on each page. When they look familiar, you'll be able to orient yourself.

The next level of puzzles.

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