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Walkthrough
Through the door that opens after the pods, there's only one path to follow. Travel along it until you come to the body of Mayor Faux-sef.


To the right, there's a tunnel into the rocks that leads you back to the beginning of the area. Use the input device to finally build that bridge that was missing when you first showed up.
Head back to Mayor Faux-sef's body. To your right is another set of claw machine controls for a blue beam. Directly in front of you is one of those things the flyers in Hunrath warned you about.

Approching the Mofang object will kill you. Make a copy of your game (by going to Load Game and clicking on the down arrow on the right) if you want to test this for yourself, but we promise it's true.

Head to the right. Use the beam to destroy the yard globe-looking object next to the object.

Cross through the area you just opened up and keep following the path. Use device you find to build a bridge to the Tree.

Follow the path all the way around to find the entrance in the roots.


Return the water to the Tree the same way you have before.
Obduction guide full table of contents
Navigating Obduction (and our guide)

We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle or an objective. Every page flows into the next, and you can use the quick navigation box just above to hop to the previous or next area.
In long chapters, there's a table of contents at the top of the page. In every chapter, there's a table of contents at the bottom showing Obduction in its entirety. If you're not sure exactly where to go, just look at the copious images on each page. When they look familiar, you'll be able to orient yourself.
- Hunrath
- 1. Starting out and getting the lights on
- 2. Dropping the dome
- 2½. Solve puzzles, count like an alien and learn base 4
- 3. Opening Farley's vault
- 4. Farley's house
- 5. The mayor's house
- 6. Watering the Tree
- 7. Swap Machines and the path to Kaptar
- Kaptar
- 1. Dropping the dome
- 2. Engaging the turbine
- 3. Riding the chains
- 4. Farley's room
- 5. Watering the Tree
- 6. Getting to Maray
- Maray
- 1. Don't panic
- 2. Building bridges
- 3. The Gauntlet
- 4. The Maze
- 5. The pods
- 6. Watering the Tree
- Mofang
- 1. How to get to Mofang
- 2. Watering the Tree
- 3. Destroying the Bleeder