After exploring the Sunless City and the Ember Twin Gravity Cannon, the next logical place to head is to the Interloper.
In this guide, we’ll help you find the Frozen Nomai shuttle from the Ember Twin Gravity Cannon, and the Ruptured Core.
Landing on the Interloper
The first trick you’ll need to learn about the Interloper is how to land on the thing. It’s moving fast and the autopilot will crash you into it.
Instead, when you launch, set your autopilot to take you to the Dark Bramble.
When you reach orbit around Dark Bramble, turn left and up a little to spot the Interloper. Now you can use your autopilot to fly there safely. You want to land on the rocky side facing the sun.
Landing is finicky because the gravity is so low on the comet, so just be careful and stick with it.
Frozen Nomai shuttle
Once you land, head to the dark side of the comet. There’s no way to get lost, but if you jump, be careful not to launch yourself off the surface and into space. This is very easy to do.
Look for the icy spires that make up the comet’s cold side, roughly along the equator. The shuttle is buried inside one of the spires, pretty much directly opposite the sun. Translate the Nomai recording there.
Now it’s time to head under the surface, but there are no openings when you first arrive. Head back to the sunny side of the comet. Look for the cracks with ice between the rocky plates. The one you’re looking for is vaguely W-shaped. Stand near the ice until the comet gets close to the sun. The sun will melt the ice and open the path into the cave below.
There’s only one way to go, so follow the tunnel down.
- Take the tunnel to the left of the tree. Mobius Digital/Annapurna Interactive via Polygon
- Slide down to the curved wall and the platform beyond it. Mobius Digital/Annapurna Interactive via Polygon
- Look up, and fire you scout to spot a landing above you. Mobius Digital/Annapurna Interactive via Polygon
- Start on the right side of the wide tunnel. Mobius Digital/Annapurna Interactive via Polygon
- After the first branch, take the left tunnel. Mobius Digital/Annapurna Interactive via Polygon
- Watch for a tunnel in the next curved wall. Mobius Digital/Annapurna Interactive via Polygon
- Follow that tunnel to the dead Nomai next to a crack. Mobius Digital/Annapurna Interactive via Polygon
Ignore the first tunnel on your right, and continue forward. Stand next to the tree to top off your oxygen, and translate the next Nomai recording.
Throughout your time on the Interloper, you’re looking for tunnels free from ghost matter. The best way to see it is to use your scout. Fire your scout down a tunnel, and spam the right shoulder button to take a bunch of pictures. Any time you see blue-green color in the pictures, that route is deadly.
Take the tunnel to the left of the tree. It will lead you down and around a crescent-shaped curve to a flat surface. The hole next to you is full of ghost matter. Instead, jump up on top of the curved wall you just passed.
The next room is a wide tunnel. Start on the right side, and let yourself slide down. As soon as you pass the first fork, stick to the left side.
This will carry you into another curved wall with a hole in it. Go into that tunnel in the curved wall.
At the end of that tunnel, you’ll find a dead Nomai next to a crack. Hop into the crack and drop to the center of the comet.
Look around to find another dead Nomai floating there, with another Nomai recording. Read it to learn about the fate of this Nomai and the origin of ghost matter.
What have we learned? // What’s next?
On the Interloper, we’ve seen where that shuttle from the Ember Twin Gravity Cannon was before we called it back. In the Ruptured Core, we learned about the origin of ghost matter, and how badly it scared the Nomai.
From here, let’s head to the Ash Twin. (There’s nothing else to find on the Interloper, and you’re probably frozen in, so the quickest way out is to just fly into some ghost matter and reset your loop.)