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The Outer Worlds guide: What happens if you turn in Welles on Groundbreaker

How to get the bad ending (we think)

Obsidian Entertainment/Private Division via Polygon
Jeffrey Parkin (he/him) has been writing video game guides for Polygon for almost seven years. He has learned to love just about every genre of game that exists.

The Outer Worlds is a game of decisions. Like we mentioned in our beginner’s guide, the game will adapt to what you do. For the most part, you’ll still end up visiting the same places and meeting the same people (depending on who you kill).

But there’s a decision you have to make pretty early on that has a pretty profound effect — turning in Phineas Welles to the Halcyon authorities.

Once you repair the Unreliable and leave the starting planet of Terra-2, you’ll head to Groundbreaker. There, you’ll meet Udom Bedford, a Halcyon bureaucrat, and have the option to turn in Phineas Welles.

We didn’t follow this path very far. We can say that it doesn’t immediately end the game. You’ll head to Byzantium, the capital of Halcyon, and start working for and with the corporations.

Turning him in sets you off on a path siding with the mega-corporations and maintaining the status quo, rather than fighting the system or improving lives. It, frankly, seems like this is the black-hat path that will lead to the “bad” ending.

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