Expeditions are Outriders’ main endgame activity. They’re timed missions in which you and your friends must complete several objective rooms — usually killing all the enemies or standing on a capture point — before you reach the drop pod.
Depending on how fast you go, you can earn a gold, silver, or bronze medal. You’ll get a smaller chest of loot if you don’t finish in time. Different medals offer different levels of loot, like a better drop chance for Legendaries if you get gold on a Expedition. You’ll also earn Drop Pod Resources — an endgame-only currency — based on how well you do.
Running Expeditions to get better loot so you can run even harder Expeditions is the Outriders endgame loop. So how can you do this loop as quickly and efficiently as possible? That’s a complex question.
In this Outriders guide, we’ll help you figure out which Expeditions are best for you to farm.
The fastest and easiest Expeditions
While all Expeditions are technically viable, there is some general consensus on the best ones:
- Chem Plant
These five Expeditions are all relatively low-risk — meaning they’re harder to fail because of enemy makeup and have more reasonable timers — so folks like to run them over others. Because they’re easier, it also means they’re great picks if you’re just getting into Expeditions. If you see one of these Expeditions, consider selecting it.
Is there a best Expedition to farm?
Expeditions vary in theme, objective, enemy type, and length. All of those factors also play into the Expedition’s overall difficulty. Expeditions are static, meaning they’ll be the same every time you play it. If you play Marshland Caverns over and over again, you’ll learn exactly how many enemies spawn at each encounter. This naturally means you want to run the same one multiple times to perfect it. But you can’t do that.
Whenever you return from an Expedition or first log in to your character, you’ll see a handful of offerings at the Expedition table in any of your camps. It may give you a choice between Boomtown, Chem Plant, and Frontline. You need to choose one of these options — you can never just select from the list of all 14 Expeditions.
This randomization system makes it hard to always get the Expedition you want, as you’ll need to either start and then abandon an Expedition to refresh your list, or relaunch your game.
It’s worth experimenting with Expeditions you haven’t done yet, especially as you get more comfortable with your character’s build. Developer People Can Fly has already changed the timers on some Expeditions, so get comfortable with more than just the current best.
Different Expeditions can be good for different character types. For example, difficult Expeditions like Mountain Pass can be much harder for characters who don’t have teleportation moves than those that do like the Devastator or Trickster — thanks to all the snipers. You’ll need to experiment yourself to find your favorites, and you may find a build for your character that makes “bad” or “hard” expeditions much easier to deal with.
If you load up Outriders and see one of the “best” Expeditions listed above, grab it. If not, experiment with a different one rather than trying to reroll.
Some Expeditions require you to spend Drop Pod Resources to run them. Usually the cost is pretty low, like 60 Drop Pod Resources.
It doesn’t seem like these cost-based Expeditions give any additional rewards, yet they still require you to pay each time you want to run. In the beginning of your endgame journey, stay away from these. Save your precious Drop Pod Resources. But as you rise through the Challenge Tiers, you’ll get thousands of resources per run, and you may find that the small investment in Drop Pod Resources is worth it just to do a different Expedition.
The final Expedition
Eye of the Storm is the final Expedition in the game, and it’s also the most difficult. You’ll need to reach Challenge Tier 15 and have 40,000 Drop Pod Resources on hand to even run it.
If you can manage to complete it, you’ll earn a bunch of loot and technically complete Outriders.