Paper Mario: The Origami King’s boss fights introduce a twist on the game’s spinning ring-based combat. In every fight against a Boss or a Vellumental, like this fight against the Ice Vellumental on Diamond Island, you’ll have to chart a path for Mario from the outside ring in and land on an attack action.
Every boss fight in Paper Mario: The Origami King has rules that you’ll learn over the course of your turns. Not knowing them means you’ll waste turns and open yourself to more damage.
In this Paper Mario: The Origami King guide, we’ll let you know the rules to the Ice Vellumental on Diamond Island so you don’t have to learn them the hard way, and then we’ll give you step-by-step guides to defeating it.
Ice Vellumental boss fight strategy
Like the Fire Vellumental, this Paper Mario: The Origami King fight is random, so we won’t be able to give you spin-by-spin directions, and you’ll have to chart your own paths every time you tackle it.
Don’t worry about your boot or hammer attacks. All damage you deal in this fight will be from Magic Circles.
The Ice Vellumental fight has two phases: Fire Vellumental Magic Circle attacks followed by 1,000-Fold Arms Magic Circle attacks, and then an Ice Maze phase.
For most of the first phase of this fight, the Ice Vellumental will be encased in a block of ice and you won’t be able to deal any damage. You’ll need to activate a Fire Vellumental Magic Circle to melt the ice.
With the ice melted, you’ll need to hit it with a 1,000-Fold Arms attack. This will drop the Ice Vellumental’s health by about a third.
You’ll have to repeat this once.
During the second Fire and 1,000-Fold Arms sequence, you’ll have to deal with snowy tiles that will freeze you in place, and ice blocks that will prevent you from reaching important items. You’ll need to avoid snowy tiles. You’ll be able to break ice blocks by sliding the tile off the edge of the arena (and then you can move them right back).
When you’ve dropped the Ice Vellumental’s health by about two-thirds, the fight will switch to the Ice Maze phase. During this phase, you’ll see a path lined by ice blocks, the blocks will disappear and the rings will spin, and then you’ll have to recreate the path. The paths you see will always pass over an ON switch, and end on a 1,000-Fold Arms Magic Circle.
You have to navigate (at least) two Ice Mazes to finish the fight.
Ice Vellumental boss fight step-by-step
Knowing what to do and managing to do it are sometimes two different things in Paper Mario: The Origami King. Below, we’ll go step-by-step through this fight. Unlike the first few boss fights, this one doesn’t have a set pattern. The tiles, arrows, and items will change every fight and every round. Instead of spin-by-spin directions, we’ll give you goals for each turn.
- You only have one goal in the first turn: hit the treasure chest. This will toss out an ON switch for next turn.
- It doesn’t matter where you end up because you won’t be able to do any damage no matter what you try.
- You’ll get hit with a Polar Roller attack. Do your best to block this, because it’s a devastating attack if it lands.
- This turn, you have two goals: Hit the ON switch, and finish on a Fire Vellumental Magic Circle.
- The fire attack will melt the ice, and open the Ice Vellumental to a strong attack next turn.
- You’ll get hit with and attack like a Bear Claw (which attack the Ice Vellumental uses depends on your distance from it).
- Once again, you’re going to hit an ON switch, and a Magic Circle. This time, though, you want to finish on a 1,000-Fold Arm.
- Don’t worry about extra Ring Moves or extra attacks, but try to spin in a heart into your path if you can.
- The 1,000-Fold Arms attack will drain about half of the Ice Vellumental’s health. After you finish, it won’t be able to counterattack, so you’re safe this turn.
- You don’t have to worry about the treasure chest this time — the ON switch will be back next turn.
- You’re free to do whatever you want this turn. Ending on an attack feels nice, but it’s not necessary. Mix in some healing if you can, and maybe an extra attack.
- You’ll get hit with one of the Ice Vellumental’s many attacks.
- This turn is like Turn 2. Hit an ON switch, and finish on a Fire Vellumental Magic Circle.
- This is the first turn you’ll have to deal with snowy tiles and ice blocks. Avoid them whenever you can, and remember that you can break ice by sliding it off the edge of the arena.
- Once you melt the ice cocoon again, you’ll get hit with another icy attack.
- While you’re dealing with more snow and ice tiles, you’re going to hit another ON switch and another 1,000-Fold Arms Magic Circle attack this turn.
- This will drop the Ice Vellumental’s health by another third, and it won’t counterattack.
- Now it’s time for the Ice Maze Phase. The arena will fill with ice blocks, and then a series of them will explode to reveal your path. This is the solution you’re aiming for.
- Every maze will have four turns, pass over an ON switch, and finish on a 1,000-Fold Arms Magic Circle on the outer ring.
- Try to count how many segments left or right the Magic Circle should be from Mario. This will help you solve a lot of the maze.
- If any of your needed tiles end up under ice blocks, slide them off the arena and then back as one of your turns.
- Every maze solution will use all three of your Ring Moves.
- The 1,000-Fold Arm attack with drain about half of the Ice Vellumental’s remaining health.
- Solve another maze using the same process.